@CaptainClaood coderot cannot happen on something that is statically linked, it is not fucking roblox, the engine does not fucking change, what you are witnessing is microsoft's historically dogshit code for bedrock edition
STOP CALLING BAD CODE CODEROT
FORTNITE IS COMING TO LINUX
• Easy Anti-Cheat's Linux support couldn't protect games as well as the Windows version
• Epic is rebuilding it as EAC Linux v2, with protection much closer to Windows
• Fortnite tests it first, then other devs can use EAC v2 to bring their multiplayer games to Linux
• The new Epic Games Launcher is out now on Linux, and Fortnite will come through it once enough distros support it
WHAT YOU'LL NEED:
• TPM 2.0 & Secure Boot enabled in BIOS
• A kernel signed by a trusted distro (Ubuntu, Fedora, Debian, openSUSE, Bazzite & more)
• Any extra drivers (like NVIDIA's) signed with a trusted key too
• Measured boot (GRUB & systemd-boot do this by default)
• IOMMU enabled (not needed on handhelds)
• Kernel lockdown integrity mode on, kexec off & BPF LSM active
[Source: Epic's EAC Linux v2 blog posted today]
@Project164_pdb@Motion_Viz i did disgusting amounts of research months ago on this exact topic to see if i could get season 3 (v3.5) decomped so i could run it natively on linux LOL, i've never used UE4 personally tho, i know enough to know you can't get a actual UE4 project out of any executables sadly
@Motion_Viz i mean in theory if you REALLY wanted to it could technically be decompiled but you wouldn't get anything close to the og workflow since it would be unreal engine 4 src + actual game code AFAIK
@Motion_Viz this IS impressive, but fortnite cannot be "decompiled" due to the way Unreal Engine 4 games work, it's not like gamemaker or unity where the engine and actual game are separate, unreal bakes everything into one executable, at best you could do a recomp, decomp is not possible.
@coah80 for decompilation, i don't think AI usage really matters all that much, it honestly makes sense if the code it produces isn't absolute dogshit, you are literally just trying to hand remake somebody's src byte-by-byte.