Welcome to the world of Tidewater 🌊
Take a look at what you'll be stepping into
In Tidewater you'll farm, fish, and fight to keep your corner of the world thriving and your farm tidy.
Every action earns you points. Team up by joining guilds and climb together.
top the daily, weekly, and monthly leaderboards and you earn a share of the revenue paid out to the best Tidewaterians.
Play well, place high, get paid.
This is just the beginning. 🎣⚔️🌾
Welcome to the world of Tidewater 🌊
Take a look at what you'll be stepping into
In Tidewater you'll farm, fish, and fight to keep your corner of the world thriving and your farm tidy.
Every action earns you points. Team up by joining guilds and climb together.
top the daily, weekly, and monthly leaderboards and you earn a share of the revenue paid out to the best Tidewaterians.
Play well, place high, get paid.
This is just the beginning. 🎣⚔️🌾
We’ve noticed the response to our pivot from RH to SOL and we’d like to take some time to explain that,
Tidewater will include a reward functionality that pays out players for placing top of the player and guild leaderboards, and the top players receive rewards accrued from fee’s / tax.
We decided to pivot to Sol because RH didn’t have the right infrastructure to accomplish what we wanted in regards to rewards.
Eventually we would like to explore cross chain functionality for our gameplay mechanics though our efforts are better focused on building the best product we can currently and that so happens to be on Sol
We hope you guys will join us for our launch later this week, we have tons of stuff planned for it and will be showcasing tons of features as the days go on!
We’re moving chains!
Due to strong demand from our beta testers
We’ve decided to redo our backend to be faster on solana!
Join us for the journey to a new home.
Launching soon 🐟🎣
dev update #1🌊🏝️
Tidewater is a cozy island farming sim. You arrive on an island and bring it back to life,
Gameplay includes fishing, farming, cooking, and clearing the wilds.
It's designed to be a chill relaxing game rather than grindy.
This past week has been focused on collision, so that moving through the world feels right.
The map itself is now finished, and I'm really happy with how it turned out.