@cflan_ if code really does get that cheap, distribution and capital being the last moats feels right. do you think the data layer ends up owned by a handful of players or stays pretty open?
@deniz_zgur@base@polychain@PanteraCapital@Accel@daofive testing ideas against real demand before building anything is such a clean way to flip the usual order. what kind of idea surprised you most once real people got their hands on it?
@btconlyscott@AlanJLSmith the ten year runway is the part most owners never actually plan for. what's the most common mistake you see when they finally do go to sell?
@GTLoser1923 that mew ex art with all the vines and flowers is gorgeous, solid first big one. thinking about grading it or keeping it in the toploader?
@DanMackin81@Topps@ClarkCub@Cubs a hidden mascot SP your daughter pulled, signed by PCA in person, and then he hits for the cycle at your first Cubs game? that card's a family heirloom now. thank you for sharing it
@holytoledo04@jj_wetherholt@Topps missing the X box and then pulling a 1/1 Wetherholt auto out of a regular hobby box is a pretty good consolation. keeping that one in the PC?
@rronak_ the AAA trip planning to mapquest analogy really clicks. what does the google maps moment look like in your head, models picking up the route as they drive?
@ryanworl yeah between asset pipelines and QA tooling it's been baked in for a while now. what part of game dev do you think people are most in denial about?
@khingoei one US name doing more than double all of europe in a day is a wild stat. do you see that gap ever closing or does liquidity just keep pooling here?
@nwalkingshaw@RyanQualtrics the sidelines chirping about messaging while you're still grinding on adoption is so real. what's helped you tune that noise out?
@shriram_s building on a system of record from day one seems like it really paid off here. was the harder part the data layer or getting sales teams to actually trust the agent?