I’ve been arguing that sliding doors in VR are the superior choice over hinged doors since at least 2019 (even Valve got this wrong in Alyx). Ever so slowly we’re seeing them in more VR games. This one is from the upcoming game Reave. The recently released Reach also employed them throughout the entire game 👏
We playtest @Reave_VR internally constantly, and have had some truly epic #bugs appear along the way, like this #magic goblet 😆
Playtesting with the community starts tomorrow, can't wait to see what they find 😂
Join https://t.co/Qc19KKYbUt to get involved
This is 100% baked lighting—no real-time lights and no mixed lighting. It's all done on the shader level where dynamic objects use baked spherical harmonics for seamless lighting without the performance hit. Perfect for fast, smooth VR action.
I just gave a GDC talk about what's going on with the Quest Ecosystem and where we think it's going next. If you couldn't make it, don't worry! It's back! In blog form. https://t.co/m9Skdpnyf3
REAVE is the brand new VR extraction game from Alta!
⚔️ PvEvP dungeon crawling
🕺 Social hubs between runs
🏹 Encounter enemy parties and fight
🥽 Coming to Quest & PC
Sign-up to Discord for a chance to play early: https://t.co/TdEOoh3G5W
Asgard's Wrath 2 is the killer app that Meta Quest 3 early adopters have been waiting for, an expansive VR experience with a stunning amount of depth. https://t.co/mfKrQvtVCs
Asgard's Wrath 2 scores a 93 on Metacritic with a 10/10 from IGN.
A full-fledged AAA RPG built for VR.
"This isn't just the best VR game of the year, it's in the top 3 best games of the year on all platforms."
"Meta Quest 3's killer app has arrived."
#AsgardsWrath2
Asgard's Wrath 2 is starting out "MIGHTY!"
Currently #3 in the OpenCritic Hall of Fame, and the #1 VR game of all time.
Reviews here: https://t.co/zOnON0RpKR