Pokemon Pokopia Version 2.0.0 is a really big update that makes preparations for the Bubby Basin expansion:
The following features have been added:
- Added the move Dive, allowing players to move freely underwater.
- The Build specialty can now be used to build houses underwater.
- Added new items such as the portal pod and safe.
· Recipes can be purchased after increasing Palette Town’s environment level.
- Added the new pattern, dynamic Ditto print.
· Can be obtained by talking to Smearguru after acquiring the diploma.
- Added new emotes: Lie Down and Ready, Set, Go!
· Can be obtained in Bleak Beach and on Dream Islands.
- Added five new hair colors: orange, light pink, yellow-green, blue-green, and brown.
- Added a function to move items in bulk between the storage box and bag.
- Added a function to delete items placed inside objects such as the garbage bin.
- Added the ability to fine-tune depth placement when placing windows, doors, and similar items.
- Added an option in Settings to hide the confirmation message shown when canceling Magnet Rise.
- Added an option in Settings allowing movement while the move wheel is open.
- Added motion-sickness reduction settings for the camera.
- The following items can now be painted: stylish stool, handrail, metal chain, workbench, vending machine, bike, bookcase, Pokémon Center counter, arrow sign, rope.
The following improvements have been implemented:
- Even if a Pokémon’s habitat is destroyed, it will move back in if the same habitat is rebuilt within a certain area.
- Pokémon that are sad because furniture was removed will now notice more quickly when the same furniture is replaced.
- Pokémon that taught you an emote will now respond with the same emote when you use it.
- If a Pokémon being searched for in the Pokédex is in another town, you can now travel to that town using Return Home.
- Reduced ordinary conversation indicators so that special Pokémon conversations and requests directed at Ditto stand out more clearly.
- Lost relics can now be appraised in batches of up to 10 at a time.
- Paint, Gather Honey, and Collect can now be performed multiple times in the same interaction.
- During crafting, materials in the storage box next to the workbench will be consumed before materials in the bag.
- Increased the placement limit for power generators (excluding furnaces) from 64 to 128.
- Increased the number of different photos that can be displayed in a town from 10 to 40.
- When sucking up liquid, a short press of the move button to hold liquids in Ditto’s mouth will allow liquid to be held in their mouth without removing it from the environment.
- When releasing stored water, adjusted water levels now automatically match nearby water levels.
- Smearguru can now learn patterns from photos stored in References.
- Improved visibility of the target item when painting with paint balloons.
- Increased the amount of treasure discoverable with the Dowsing Machine on Dream Islands.
- Pokémon companions can now follow you while moving with Surf, Glide, Rollout, or Magnet Rise.
- Inhaling items and opening the bag are now possible while rolling using Rollout.
- Rollout can now destroy certain natural objects such as large boulders.
- Surf can now be activated on land by pressing the Surf button while holding the focus button.
- Improved activation conditions for Surf and Waterfall so they occur more smoothly.
- Leafage can now be used on farm soil to revert it to a normal soil block.
- Strength can now be used underwater.
- Added an All tab to both the Pokédex and Habitat Dex.
- Made it clearer that buildings can still be remodeled even when items such as the Ditto Flag are attached to roofs or walls.
- During construction, any Pokémon not assigned to the Build role in a building project can now help with cooking.
- Prevented treasures in Sparkling Skylands from appearing when using the Dowsing Machine in locations where breaking terrain would cause them to fall.
- Improved messaging when there are insufficient materials for copying items using the 3D Printer.
- Items can now be placed on top of square plants.
- Hide-and-sneak can now be canceled midway.
- Adjusted in-game event notifications shown at startup so they are displayed only during specific remaining-day periods.
- Certain roof items now block water.
- Increased output when crafting curved eaves to 10.
- Tidal Bell and Clear Bell can now be triggered using laser sensors and switches.
- Adjusted sound effects for camping chair and sleeping bag.
- Improved performance for certain rendering processes.
The following issues have been fixed:
- When talking to a Pokémon that is currently assigned to construct buildings, options such as “Follow me!” may sometimes fail to appear.
- Suicune and Gholdengo may be unable to travel across water.
- Pokémon may occasionally fall into the ocean or off cliffs when appearing from their habitats.
- Even when using honey, Pokémon may sometimes fail to return to their habitats.
- Using Magnet Rise may occasionally cause Pokémon to scold or warn the player.
- Pokémon that dislike water may sometimes be unable to move across duckweed and flowering duckweed on the water’s surface.
- Requests from Pokémon may occasionally ask for items that the requesting Pokémon actually dislikes.
- When processing berries in the community box, paint may not be produced correctly.
- The timing of the note played by the music mat (high Do) is offset incorrectly.
- Certain furniture can be painted through specific procedures even on parts where the colors are not actually changeable.
- Painting certain items may use more paint than intended.
- The light color of a painted surface light may fail to change correctly.
- Under specific conditions, it is possible to place more than one party cooking pot in the same town.
- Some items may display unnaturally when viewed from a distance.
- For some items, visual effects may disappear when viewed through glass.
- Under certain conditions during multiplayer, building may become impossible to complete or cancel.
- In certain situations, it may be unclear why actions such as building or relocation cannot be performed.
- On Cloud Islands, players other than the administrator may be able to place a relocation kit.
- Under certain conditions, a building kit may become unrecoverable when remodeling a house.
- Under certain conditions, painted portions of the sand house may be reset.
- Using Rock Smash while falling may cause Ditto’s position or height to become significantly displaced.
- During the Withered Wasteland request “Clear the path!” Slowpoke may stop moving partway through.
- During the Sparkling Skylands request “Follow Tinkmaster!” certain actions may prevent the request from progressing.
- During the Sparkling Skylands request “Pokémon Center tour guide!” searching for Tinkmaster in the Pokédex may guide the player to the town containing their habitat rather than the town where they are currently located.
- Loading may occasionally fail to finish when returning from a Dream Island.
- Returning from a Dream Island may incorrectly send the player to Palette Town.
- Under certain conditions when an online session ends, the player may be transported to a Dream Island.
- On the Cloud Island loading screen, the player’s gender pronoun may sometimes be displayed incorrectly in some languages.
https://t.co/a3AxwQzEGb
Hey, folks, I'm only back to plug this cool book. (Come to Bluesky.)
I also contributed a wee bit of writing, too.
It's be awesome if you could RT the OG post, thanks!
Big News: I finished https://t.co/W6aIhzG0gx last night! Keep on the lookout for announcements regarding the first print run!
329 pages
531 games
12 game guides
4 interviews
No Slop
After four years, it feels good to finally be at this point!
Apparently fighting for consumer rights, ownership, and physical games is now “goofy,” “desperate,” and “cringe.” Interesting.
When corporations take away choice, history doesn’t mock the people who fought back. It mocks the people who cheered, ridiculed dissent, and called surrender “progress.” Nothing is more cringe than volunteering to be a corporation’s unpaid goofball.
Tom Holland says he loves making movies.
But he doesn't love Hollywood.
"I really am a massive fan of making movies."
"But I really do not like Hollywood."
"It is not for me."
Holland admits the business itself scares him.
"I'm always looking for ways to remove myself from it."
"To just live as normal a life as possible."
He says he's watched fame change people.
"I've seen so many people come before me and lose themselves."
"I've had friends... that aren't friends of mine anymore because they've lost themselves to this business."
So he focuses on what matters most.
"My family."
"My friends."
"My carpentry."
"My golf."
"The charity that my mom runs."
"That is the stuff that makes me really happy."
If you needed more proof that this IS NOT GOING AWAY, here you go.
Sony tried to pay off media outlets to make it look like the outrage was dying down.
It didn’t work.
They have to answer to investors on September 30th.
Hopefully the CEO and execs get axed.
Keep fighting!
I did not expect to love the new Mechanism Desk Stand as much as I do: https://t.co/Vx8ZugopRU #ad
Pairs really well with the Magsafe Innie (and bundles save up to 25%)
On this day 15 years ago, we launched our first game, Bastion. To everyone who helped the Kid survive the Calamity, thank you!!🙏 You're the reason we've been able to carry on as an independent studio ever since.
We went hands-on with Game Freak’s Beast of Reincarnation for 90 minutes and came away excited for more. We also spoke to the game’s director. Here’s what we learned: https://t.co/nqfqhLAaRR
Bethesda announces Fallout 5 is in preproduction, confirms the existence of Obsidian's new Fallout game and remasters of Fallout 3 and New Vegas, and provides updates on The Elder Scrolls VI and Starfield. https://t.co/TDNeMAu0c8
Dear @asha_shar@XBOX
On behalf of VGP, we would like to share our perspective as a retailer that has proudly supported the gaming industry and the Xbox brand for many years.
When Microsoft originally introduced the vision for the Xbox One with a strong emphasis on digital ownership, the response from consumers was immediate. Sony took advantage of that moment by positioning the PlayStation 4 as the console that embraced physical game ownership, and history shows how influential that decision became.
Today, the market is shifting once again. Sony appears to be moving further toward a digital-first future, creating an opportunity for Microsoft to differentiate itself by becoming the industry's strongest advocate for physical media.
We encourage Microsoft to revisit Project Helix and make physical games a core part of its strategy. There remains a passionate and dedicated audience that values collecting, preserving, lending, trading, and truly owning the games they purchase. As a retailer, we see that demand every day.
The saying "what goes around comes around" feels especially relevant. Years ago, Sony benefited by championing physical ownership while Microsoft moved toward digital. Today, Microsoft has an opportunity to reverse that narrative and become the company that stands behind consumer choice.
Many gamers still look back on the Xbox 360 era as the golden age of Xbox. The platform was synonymous with innovation, great games, and strong relationships with both players and retail partners. We believe Microsoft can recapture much of that goodwill by reaffirming its commitment to physical gaming and by bringing Project Helix to market.
As one of Microsoft's retail partners, we believe a renewed investment in physical media would benefit consumers, retailers, publishers, and Xbox itself. We respectfully encourage you and your leadership team to consider this opportunity and help usher Xbox back to the position of industry leadership that so many fans remember.
Thank you for your time and consideration. We look forward to seeing Xbox continue to innovate while supporting the millions of players who still value physical game ownership.
Sincerely
VGP
THIS PROVES OUR VOICES ARE BEING HEARD.
The mass cancellations have @Sony shaking in their boots and they are TRYING to buy back your loyalty.
The more we push back, the more Sony will get more desperate!
DO NOT GIVE UP.
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
Nintendo has shared a message with fans, says it's pushing for originality and "unique entertainment that only we could produce" https://t.co/LcME4voDCJ
I'm talking to people - Sony is currently being inundated with emails and messages behind the scenes from smaller publishers and devs voicing their displeasure over the end of physical games.
I'm actually kinda shocked just how much internal backlash there has been to this.
Doubt it'll make a difference, this was apparently a decision made by the money men within the last two months, is 100% influenced by component costs & manufacturing (AI ruining everything again)
They know nobody will buy a $1000+ PS6
They have calculated that the only way the PS6 makes business sense for them right now in terms of margins is to kill both the retail and resale market. Furthermore, they figure people are invested enough in the ecosystem that they're locked-in for life.
They fully expected a huge backlash and took it into account, but they think the anger won't amount to much in terms of real financial losses and are willing to take the PR hit.
Of the 15% of the current PlayStation audience that buy physical, they expect only 2-3% of people not to move over to fully-digital upon being forced.
The money saved by getting rid of the retailer cut, and lost on the reseller market eclipses that 2-3% and makes up for their miniscule profit expected per PS6 sold. (they will not sell it at a loss, but are willing to only make as little as $50 per unit sold)
The only way they'd ever reverse this decision is if the 2-3% of physical audience they expect to lose is instead around 8-10%+
As much as i'd love to see everyone come together and somehow force their hand with a mass boycott, I doubt it will happen.
They have been wanting to kill physical since around 2020, the AI RAMpocalypse has forced their hand.
Sea of Stars is now available for Nintendo Switch 2 in Japan
-save data from Switch 1 not compatible with Switch 2 version
-Throes of the Watchmaker DLC included in base release
https://t.co/ObrxpBtxx8