Level Select screen for tower defense game.
You are a Dungeon Architect looking for work, back in the "before times" when print media wasn't dead.
#TowerDefense#devlog#gamedev#indiedev#indiegame
Adding a way to show how much range items have when you place them.
They're only available on horizontals and verticals (cause no angular directions). But does this look ok? Hmm...
#indiedev#devlog#gamedev#TowerDefense#indiegame
It's been a while - but i have still be working on the tower defense game.
Take a look at the next set of levels (and the basic unit that goes with it)
#TowerDefence#indiedev#indiegame#devlog
I know it's been a while, but...
Woo! I have 2 reviews for my game!
So if you were on the fence and wanted to see some 3rd party feedback, go and check it out!
https://t.co/Jmuv7xwIDb
#indiegame#metroidvania#indiedev#reviews
Dev Log day 10-11
Next set of levels will be a different area. These ones will have cops, riot cops (who block projectiles from the front) and others.
#indiedev#gamedev#indiedev#devlog#towerdefense
Dev log day... 4?
Not much update today. Just code refactoring.
Added in an ability for (some) rooms to degrade over time (note the spike floor), as well as text onto the upper toolbar.
#towerdefense#indiedev#gamedev#indiegame#devlog
@Whisker_Games_ I prefer solo.
But teams are probably better for the diversity of talent. As a solo dev, i can't make the greatest pixel art. And that (i find more than anything) hurts my marketing.