@Artaphernes I agree with the prog perspective of teaching mechanics to a later phase. I just really dislike that you can just stack a bunch of mits and completely break an otherwise pretty interesting mechanic
@Artaphernes totally get that! I liked Hello World exectution wise, but calling it Hello World was kinda a slap to the face to the original Mechanic, same with LR
@johanvonpronx@KiraKiraOW@femcielle "healers have to only heal one person during utopian" you don't have to heal anyone when you pop cds. WAR can heal itself, PLD and GNB can heal themself, DRK barely drops, theres an Eprog or Concitation for Fire/Lightning and another one + Soil/Kera for Proteans
@johanvonpronx@KiraKiraOW@femcielle Or just Invuln Buster 2 and stack mit for follow up, so you can just chill at the boss and don't have a melee bait the buster.
@EisOtter@Azami_Alexander i checked the Poikos VOD and Pull start to Enrage Death was around 18:50 final Phase itself is targetable for 3 Minutes 3:45 + like 30 seconds for transition
@komakuga@whatthefemra To be fair, they kinda fucked up the scaling for the last couple of Unreals. For Shinryu, there is a lot that just gets skipped and they also didn't really balance around the new Tools. The fight would live way longer if they tuned the HP correctly
@shabootiqui@YoukoTsuki They 100% have a lot of potential. I'm equally as excited as i'm worried. The MT OT split was basically done in Stormblood as well and it was awful. But they can probably make it better than that. I just think it's restrictive for no reason and there are probably way better ways.