Survive the Arachnitide for free in your browser @ https://t.co/U7nyJcBVsf
Arachnitide is a small score-attack game inspired by Geometry Wars pacifism mode.
Created by myself w/ some sound design by @pichim1l.
#madewithunity#gamedev
Alrighty, game is finished, it's a small action platformer with a pretty unique mechanic involving the mouse. Go give it a try if you're interested!
#gamedev#indiedev#pixelart
https://t.co/l0vlgnZr8v
I've seen Linq used all over the place but never looked into it. Imagine my surprise to find out it has similarities to SQL. I know there's garbage collection issues when using it with Unity, but I'm sure it can prove useful outside of Update calls.
In concept, scripting the procedural animation of the legs is super simple, but it was the most frustrating thing I've attempted in a while. Probably because I knew it should have been easier than it was.
Time to tune it up!
Initially tried to code my own IK logic using line renderers. Caved and tried out Unity's 2D IK package.
Still working on scripting the footing logic. Hopefully this fella will one day be bipedal.
Wrote the base for a 2D controller that reads the normals of the colliders its on so it can traverse slopes/curves properly. I've failed to do this a few times before but for some reason it just clicked today. Gonna take a stab at procedural animation next.