🚨Summary of all today's GTA 6 news:
-The PS5 Pro, in principle, could not run at 60 fps
-Jason and Lucia can have sex
-The most expensive house is worth $21,000,000
-The online mode will be released in approximately one year.
-You can die from alcohol.
-You can contract sexually transmitted diseases in brothels.
We now have an official development timeline for GTA 6, as Rob Nelson gave some more insight into its production in an interview with Trois Coulers.
He stated that initial development began in 2015, but the majority of Rockstar’s staff moved onto it after the release of RDR2 in 2018.
In the past, Take-Two CEO Strauss Zelnick has stated that GTA 6’s development began “in earnest” in 2020. Therefore, it seems as though it took around two years after RDR2’s launch for Rockstar to be full steam ahead on GTA 6 as developers gradually shifted to it over that period.
This game has been worked on by thousands of people for years upon years now and that is evident by how incredible the game has looked so far. November 19th literally can’t come soon enough.
🏠 GTA 6’S FRIDGE IS HIDING DETAILS ABOUT JASON AND LUCIA’S LIFE
One of the smallest details spotted in the Extended Look is inside Jason and Lucia’s home.
Their fridge is covered with photos, bills and handwritten notes that appear to have been left by Lucia.
Some of the notes encourage Jason to stay hydrated, stop snacking and work out.
It may seem like a tiny detail, but it gives players a glimpse into the couple’s everyday life when they’re not committing crimes.
Rockstar appears to be filling even ordinary rooms with small pieces of character development.
#gta #gta6 #gtavı
Señores, Rubius ha soltado nueva info de GTA 6 en su último video.
Recomiendo leerlo porque está súper interesante.
Se lo resumo:
1/ Los backflips al saltar al agua se controlan manualmente en el aire, al estilo Skate 3 o los flips de Spider-Man. Varias formas de saltar. El nivel de detalle en animaciones sigue subiendo la vara.
2/ Puedes comprar cigarros y la animación de fumar dura en serio (nada que ver con el jalón exprés de RDR2). Bonus: fumar te llena el medidor de Focus, el nuevo Dead-Eye.
3/ Menú de interacción con CUALQUIER NPC del mapa, con muchísimas más líneas de diálogo que RDR2. Nada de “hola/adiós” genérico, van a ser conversaciones con profundidad real.
4/ La densidad de NPCs en la playa es idéntica a la del tráiler (sí, la escena de Jason y Lucia en la camita de sol es representativa del gameplay real).
5/ Los vehículos van a funcionar como el caballo en RDR2: guardas armas pesadas y outfits extra, y puedes pedir que te lleven el auto por app a tu ubicación, como en GTA Online.
6/ Confirmado desmembramiento completo de extremidades, no solo cabezas voladas. Y puedes meter cadáveres en la cajuela. GTA VI no se anda con rodeos con el gore.
7/ Habrá casas de empeño en todo el mapa para vender lo robado. Las armas grandes se quedan en el auto o el locker de Ammu-Nation, solo puedes cargar 2 a la vez. Inmersión total.
8/ No hay niños en el mundo del juego. Y las armas que tiras al piso se quedan ahí físicamente, nada de pickups flotando y girando como en los GTA viejos.
9/ Los autos de gama alta traen GPS: si los robas, hay que llevarlos a un mecánico específico para sacarles el rastreador. Usar Focus antes de robar revela policía cercana y el valor del auto.
10/ El juego tiene su propia red social tipo TikTok, y puedes literalmente ir a buscar en el mapa a un streamer o influencer que esté transmitiendo en vivo en ese momento. Rockstar no está jugando.
11/ La física de impacto mezcla GTA IV y V: el peso de conducción de GTA IV pero sin sentirse como manejar un bote, más reactivo, al estilo GTA V. El combo que todos pedíamos. También hay tesoros y coleccionables escondidos en las islas chicas del mapa.
12/ Mi opinión: cada leak que sale confirma que este juego va a carrilear toda una generación.
Faltan 82 días.
¿Cuál de estos detalles los tiene más hypeados?
Rob Nelson aclara la duda del "Crecimiento del pelo" en GTA 6:
"Puedes hacer algunos arreglos capilares en tu refugio, cortarlo, afeitarlo, pero si vas a la peluquería o al salón de belleza, puedes acceder a muchos estilos diferentes. No es necesario que el cabello crezca y que te lo cortes como en RDR2; puedes ir a una peluquería y hacer lo que quieras. De nuevo, esa es parte de la diferencia entre la inmediatez de GTA y el enfoque ligeramente más realista de RDR2".
Lo más probable es que el pelo no crezca como tal como lo hace en Red Dead Redemption 2, sino que tendrás que ir a la peluqueria y cambiar el estilo, como hasta ahora en todos los GTA's
GTA 6’s map could be significantly larger than the worlds featured in previous Grand Theft Auto games.
Based on current community estimates, GTA 6’s land mass is approximately 83.218 km². For comparison, GTA 5’s map has around 49.314 km² of land, which would make GTA 6 roughly 1.69 times bigger.
The difference becomes even more dramatic when compared with older games. GTA 6’s estimated land mass would be around 2.64 times larger than GTA: San Andreas, 10.3 times larger than GTA 4, 14.8 times larger than GTA: Vice City and 19 times larger than GTA 3.
These figures only compare land mass, so oceans and other surrounding water areas are not included. The final map size has not been officially confirmed by Rockstar Games, meaning these numbers should still be treated as community estimates.
If the estimates are accurate, GTA 6 could deliver the biggest and most varied open world in the series, with Vice City, surrounding towns, highways, wetlands, beaches and rural areas all contributing to the scale of Leonida.
How large do you think GTA 6’s final map will be?
GTA 6’s latest Extended Look gave fans another glimpse at just how detailed Rockstar’s vehicle lineup could be, with several cars appearing to closely resemble real-world models.
Among the vehicles spotted are cars that look similar to the Nissan Skyline GT-R R34, Toyota GR86, Chevrolet Chevelle, Chevrolet Corvette C8, Mercedes-Benz CL65 AMG, Range Rover Discovery, BMW M2, BMW E30 Cabriolet and Ford F-150.
As with previous Grand Theft Auto games, these vehicles will almost certainly appear under fictional in-game manufacturers rather than their real-world brand names, but Rockstar’s inspirations are often easy to recognize.
What stands out most is the variety. The footage appears to include everything from heavily modified tuner cars and modern sports cars to classic American muscle, luxury coupes, SUVs, convertibles and pickup trucks.
Rockstar has always made cars a huge part of GTA, but GTA 6 looks like it could take vehicle detail even further with more realistic interiors, lighting, customization, damage and street environments across Leonida.
If this is only a small sample of the vehicles appearing in the game, GTA 6 could end up having one of the most diverse car rosters Rockstar has ever created.
Which of these would you drive first in GTA 6?
There is hunting and animal studying (as seen you can study the dog in Extended Look) in Grand Theft Auto VI.
You won’t be able to keep/sell your catches but they will count towards stats and collectibles.
SO glad this is back. I spent so long just exploring in Red Dead 2 to find new animals and plants to study and collect
#GTAVI
A look at the exclusive gift Rockstar sent to select creators and media outlets, who had the opportunity to preview GTA 6.
It’s a VI logo lamp, and it looks incredible.
(via El Rubius)
GTA 6 - All the activities confirmed so far 👇
• Basketball 🏀
• Fishing 🎣
• Hunting 🦌
• Pool 🎱
• Mini Golf ⛳
• MMA / Fighting 🥊
• Wrestling 🤼
• Working out / Gym 🏋️
• BASE jumping 🪂
• Scuba Diving 🤿
• Shooting range 🎯
• Kayaking 🛶
• Street racing 🏎️
• Off-road racing 🏁
• Shopping 🛍️
• Watching TV 📺
• Nightclubs 🪩
• Social media activities 📱
🚨 MASSIVE WAVE OF NEW GTA 6 DETAILS! 🌴
The depth and level of world interactivity look genuinely next-level:
• Transit & Fast Travel: Usable bus stops (ride or skip) and a built-in Uber-like app ("RideMe") to hail a driver 🚌📱
• Immersion & World: Working drive-thrus with stat boosts, fully interactive RDR2-style convenience stores, and a functional zoo for Jason & Lucia dates 🍔🦒
• Physical Smartphones: Dedicated apps (fitness, banking, "Waink" for lockpicking tools/car resale). In-game social media clips link directly to real map locations and NPCs 🤳🚗
• Vehicle Ownership: Stolen cars cannot instantly become personal vehicles without paying for registration 📑
• NPCs & AI: Greet/antagonize mechanics return, wider NPC body variety, Lucia autonomously defending Jason in free-roam fights, and cinematic driving camera 👊🎬
• HUD & Features: Modular HUD (compass or full radar), Streamer Mode (no copyright music), and full Photo Mode 📸
(Via TGG)
#GTA6 #GTAVI #RockstarGames #Gaming
🚨 Un streamer ayant pu jouer à GTA 6 en avant-première affirme que le jeu comportera de la NUDITÉ INTÉGRALE !
« En parlant de nudité, il y en a dans GTA 6 et le niveau de détail est tellement réaliste qu’il est impossible de ne pas le remarquer…
Un type qu’on a croisé dans la rue était entièrement nu et son sexe bougeait de manière réaliste d’un côté à l’autre.
Vous allez sûrement vous demander pourquoi j’ai fait attention à ça, mais croyez-moi, c’était impossible de ne pas le remarquer. Entre ça et le gore dont je vous ai parlé plus tôt, le jeu sera clairement difficilement accessible aux mineurs. »
@TGGonYT 1. Hows economy in gta6 and earning ways in GTA6
2. how we can spend that money on what things
3. can we change our base main car of character to anything else
4. is gore exist
GTA 6 blood & gore was edited/toned down for the trailer. You can see blood splatter on the door here that they clearly changed to be hard to see. Also I saw a YouTuber say he witnessed a shotgun decapitation during his in person preview: https://t.co/RXHuGrQTTa (he says it around the 16:07 mark)…That was my only complaint about the trailer, but it seems like it’ll be in the game.
150 new GTA 6 details from previews by media outlets and creators who visited Rockstar North:
1. The game has been in development for over a decade
2. It was supposed to have 4 playable characters at some point but that was scrapped, as they thought it would be hard to emotionally connect
3. The game features over 600,000 animations, which is 2x RDR2 and 10x GTAV, all human-crafted
4. No generative AI used in development
5. The story can take up to 80 hours to finish, and side content is huge
6. The playable map area is 2x GTAV and 3x RDR2
7. Vice City is 2x the size of Los Santos
8. Vice City and its surrounding suburbs are 11x bigger than Los Santos and its surrounding areas
9. The development team has more than doubled since RDR2
10. The game is something between RDR2 and GTAV, as Rockstar’s goal is to create a world of total immersion, which reacts more realistically than ever to what you choose to make of it
11. Sam Houser wants to make the experience as seamless as possible by removing the fades to black between gameplay and cutscenes
12. Journalists and creators went to Rockstar North in July
13. They watched the Extended Look there early, and also watched Rob Nelson (co-studio head who worked at Rockstar for over 23 years) hold a controller and play the game for 2.5 hours in free roam, getting insights and answering questions
14. The themes of the story are hopefulness, elements of sacrifice versus selfishness, and whether love can survive through the storm (Bonnie and Clyde theme)
15. You can rob stores, banks and jewelry stores in the free room, and plan the robberies
16. You can use special tools such as a snap gun to pick a lock and quietly enter
17. There are hundreds of accessible interiors you can explore, but don’t expect every single building to be enterable
18. Rob Nelson says the game is so big that he doesn’t know there’s anybody on the team that knows all of it
19. Rob says the decision not to release the game on a physical disc gives them more time to work, as they try to take advantage of every second before launch to deliver the highest quality possible
20. He also says there are thousands of outfits in the game that you’ll be able to obtain by completing missions or purchasing them from stores
21. The single-player doesn’t have microtransactions other than pre-order and Ultimate Edition bonuses
22. Rob refused to answer questions regarding the next GTA Online
23. Players will be in shock when they get in there and see the size of the world, the density of the traffic and population, and the fidelity of their responses
24. The story is about a couple on the run, being chased by various people after a easy score went wrong, working together for a taste of the good life, striving for the same goal, which gives the story an emotional hook
25. There’s a photo mode in the game, but no director mode
26. The game runs at smooth 30fps on base PS5, but there are no details on a performance mode yet
27. No details on the PS5 Pro enhancements yet, as they’re still refining
28. The game won’t have a full first-person mode at launch, as Rockstar decided to focus efforts on third-person animations, although it is possible to use a first-person perspective while aiming with certain weapons
29. A dynamic relationship system between Jason and Lucia that affects the story
30. Roaming, holding hands, checking in via text, shopping, holding the door open and robbing the world together as a couple strengthens the relationship
31. Rockstar doesn’t want their physical relationship to be exaggerated like many games do, so they’re still experimenting and refining how intimate scenes should work
32. They remain partners in crime instead of being romantic if you ignore the relationship mechanic, but the story will be affected
33. Each character has their own routine, such as Lucia’s kickboxer training she goes to when you’re playing as Jason, so it doesn’t feel like a character playing sidekick to another
34. Heat system: when you commit a crime, police will get a description of your appearance, your car, clothes, and whether or not you’re walking around as a couple or separately
35. Changing any of those things makes it easier to lose the wanted level
36. If the cops only have a description of your clothes/appearance, and no description of the car you’re driving, then you may be able to escape without being noticed if you drive carefully, but driving a motorcycle will allow to the police to easily recognize your appearance
37. If the couple icon appears, it means police has a description of Jason and Lucia doing a crime as a couple, so it would be better to split up to make losing the cops easier
38. The law won’t be alerted unless an alarm sets off or someone witnesses your crime and reports it
39. 6-star wanted level returns, and hot areas marked red on the map can remain like that for a period of time until it cools down and police stops searching
40. At 3 stars and higher, escaping the cops becomes harder
41. Cops recognize your clothes, and it won’t be enough to put on glasses or a new hat, so you should always put a fresh set of clothes in your car’s trunk to use them
42. Equipping masks during a crime, and then removing them as you escape, can prevent a description of your appearance even making its way to the police, even if you’re caught by CCTV
43. The white wanted stars will be displayed as hollow outlines if the police comes to the crime scene but they don’t know who the perpetrator is, meaning as long as you leave the area of the crime without drawing attention to yourself, you should be in the clear
44. If you get arrested, “Busted” appears and you simply respawn into the world
45. There’s a slow-mo cinematic camera/kill-cam that highlights impressive shots similar to RDR2
46. Fleeing on foot into alleys can sometimes be an easier way to lose the cops than driving a fast car due to the busy roads and narrow/realistic lanes
47. Weight, hair and gym mechanics return
48. You can store weapons and clothes in a car’s trunk
49. Some story missions will require the player to have a certain amount of money
50. Jason and Lucia share the slow-mo focus ability, similar to the Deadeye, and it reveals enemies’ weak points as red (lethal on head and heart) and yellow (non-lethal to incapacitate on knee, elbow or arm)
51. The focus ability also works while driving and shootouts, revealing a vehicle’s weak points
52. Enemies can’t shoot back when they’re incapacitated
53. You can shoot an enemy’s hand to drop their weapon
54. You can either drive to a destination or switch to the other character and use the in-game phone
55. Jason & Lucia will move to different safehouses as the story progresses, which is made up of chapters
56. You can’t buy safehouses, but you can buy garages
57. You can make money by selling cars, holding up businesses, robbing stores, and executing bank heists
58. Blowing up a safe can damage the loot inside so you should take a little longer to search around the business for the safe combination, and you’ll earn more money, but at the risk of law enforcement turning up mid-heist
59. Police presence can even build outside of a store or bank and wait for you to leave, but you can use a back door
60. Stolen goods or cars can be sold to a fence, but the car will be worth less if it gets damaged
61. A fence can even give you the code for a police impound, where you can steal cars and sell them
62. Cars need to be fueled and electric cars need to charged
63. The fuel/recharge system isn’t designed to annoy the player, as a full tank lasts a long time
64. Vehicle damage will have consequences. A damaged engine impairs drivability, and vehicles will have different behaviors depending on the model and terrain, and modifications may improve characteristics such as traction, off-road performance or capacity for street racing
65. The team that deals with vehicle handling is made up of literal race-car drivers
66. The game features deep car customization on the level of Forza, such as engine type, brake calipers, suspension, wheels, rims and more
67. There are prebuilt kits available to just buy if you’re not into customizations
68. The On-Demand option for the radio features shows and podcasts to listen to, and it doesn’t let you connect Spotify, as previously rumored
69. You can’t turn a car to its normal position when it’s flipped like previous titles
70. The story is designed to support repeat playthroughs
71. There’s more freedom in missions, with multiple escape routes or choosing between driving seat or shooting
72. Mission variety: some will be huge action sequences, or slow moments, while others will be strange and idiosyncratic slices of everyday life
73. Lucia’s ankle monitor will play a notable part in the story and is key to how she and Jason are brought together
74. The map in the pause menu is very detailed with satellite 3D imagery
75. Unexplored areas are hidden on the map until you visit them
76. The map shows many information, such as a gang base, how much cash and drugs are stored in the base
77. You can set the destination by pressing and holding a button instead of opening the map
78. Mini-map won’t show where the police is, and will only show the search area
79. Mini-map shows 3D buildings similar to Apple Maps
80. The mini-map disappears when you leave the vehicle, but it’s highly customizable, as you can make it 2D, keep it on all the time, or turn on a compass option similar to RDR2
81. The game doesn’t have auto-aim, but there’s aim assist
82. The pause menu also shows relationship status and criminal profile status
83. Some character stats include physical and muscle strength, aerobic exercise, and fitness
84. Objects in the world are highly interactive, you can pick hats or glasses that fell on ground and wear them, and you can even pick up dog feces and throw it at NPCs
85. You can read each magazine at the supermarket, they’re not simple decorations
86. You can steal the electric elderly scooter from NPCs
87. Fast traveling is confirmed using a taxi app called Ryde Me
88. If you’re in the car with another passenger/NPC, you can talk to them and have full conversations until your reach your destination
89. Other phone apps include: Buckme (banking app), Scooter Bros (to deliver your car), WhatUp (WhatsApp), Snapmatic (Instagram) and, a Fitness app
90. Jason and Lucia also have a scanning app called “Waink” that reveals whether a car you’re trying to steal has a tracker, locked, has an alarm, how much it’s worth, and how much it costs to register for yourself
91. The app also tells you what tool needs to be used to steal a car such as a slim jim or key cloner
92. Driving is more challenging and less arcadey, as the streets in the game are narrower and more realistic in terms of scale with densed traffic
93. You won’t be able to steal parked fancy cars when you’re early in the story, as they require more advanced tools to get into them such as key cloner
94. You can still carjack any driver you see, but some of them will resist or even pull out a gun
95. Early in the story, you can register only 3 vehicles as your own, to increase the number you have to buy garages around the map
96. An unregistered car you’re driving will appear as a gray icon on the mini-map and will disappear if you restart the game without registering it
97. You can still repaint a car to lose the cops
98. Pay n’ Spray is limited, repair or repaint the car, but deeper customizations require a tuning shop
99. You can sell the stolen car at Pay n’ Spray or a specialty car fence or register it for yourself at a cost
100. You can’t sell two cars in a row at the same Pay n’ Spray location, and you have to look for another location
101. There are protected areas you can’t steal cars from such as a the club of Jason’s friend (Drequan), you can’t steal a car in front on his club because it’s not good for business
102. If you steal a car with a GPS tracker, it forces you to drive fast, to avoid pinging the location by the cops, and you can remove the tracker at the safehouse
103. There’s a new mechanic called Criminal Profile, which is an upgraded version of RDR2’s honor system and it impacts how the world reacts to you and may affect the story
104. You can pin down enemies and avoid escalating a situation that can be walked away from without violence
105. If someone starts a fight and you fight back, that’s fine. But doing completely unnecessary stuff consistently will affect your criminal profile
106. You’re not the only one capable of violence or the only crazy person out there like previous titles, which makes the world far more unpredictable and interesting
107. Some NPCs won’t get scared and run when you pull out a weapon, and will choose to escalate, or retreat depending on their personality
108. Using L2 doesn't immediately aim your gun if it’s holstered. Instead, you can use it to talk to or taunt characters you meet
109. Greet and taunt or defuse and provoke options return
110. Players can no longer carry an infinite arsenal of weapons
111. Jason and Lucia will be able to take 2 short and 2 long weapons and they will be visible on the body
112. Rifles, long guns and RPGs are no longer treated as invisible things pulled out of nowhere, and they can be stored in your personal vehicle trunk or a locker
113. NPCs will react when you have a gun out
114. They have different reactions, such as having a gun on your back triggers distrust, while carrying it in hand triggers panic
115. A new suppression fire mechanic lets you deliberately miss and fire nearby enemies to scare or confuse them, buying yourself time to escape instead of killing them, which affects you criminal profile
116. Smaller actions such as throwing trash in a garbage or feeding animals also affect your criminal profile
117. Safehouses are highly interactive similar to RDR2’s camp. You can grab a drink, smoothie, an apple (temporarily boosts health and stamina) or get a new haircut or do couple things
118. You can doomscroll in the in-game social media, such as Snapmatic (Instagram)
119. You can follow and watch the rise of Real Dimez via in-game viral social media posts
120. Jason and Lucia can’t post pictures or create content on social media because they’re on the run and don’t want to leave a digital footprint, but you can lurk, follow other accounts, and browse general content on it
121. You’ll encounter many Florida man random events
122. When you encounter a random event of someone streaming, the livestream HUD will be displayed such as the chat and interactions
123. When you pull your phone out, the camera zooms in on the character’s hand instead of being a menu in the bottom right corner
124. Some open world activities include: playing pool, mini golf, kayaking, going to the zoo, scuba diving for treasure, races, monster truck racing, basketball, parachute jumping, and going to the gym
125. There’s no dedicated tennis mini-game but you can pick up a tennis racket and hit a ball
126. The game features collectibles such as magazines and comics spread around the world
127. Underwater exploration will feature diving equipment, shipwrecks and treasures
128. Role-playing elements are in the game, you can get up, have a cup of coffee, shower, get dressed, and go out for a little exercise at the gym
129. You can use most of the equipment in the gym, buy a membership, drink a protein shake or eat a protein bar to improve heath and stamina
130. Studying animals returns from RDR2
131. Dogs can be petted or even scolded
132. You can buy pet snacks from convenience stores and feed them
133. Wallet capacity is limited, and if you get wasted or busted before depositing money into bank, it will be gone
134. ATMs are functional, as they let you deposit the money
135. The money deposited in the bank will be shared between Jason and Lucia
136. During heists, Jason and Lucia will have duffel bags, which are limited and a car can only hold 2 bags
137. Jason & Lucia can spontaneously suggest nearby activities or jobs while in free roam
138. There’s a new focus system that highlights things of interest around you
139. Jason and Lucia won’t use extremely contemporary slang that can date fast, and the game won’t rely heavily on specific political issues or memes, as Rockstar tries to make the game feel timeless and stay relevant though a long development cycle
140. The game’s goal is to entertain people, before trying to make any kind of political statements
141. There won’t be a parody of major events in the last decade such as Trump’s rise to political power or coronavirus, as Rockstar wants to avoid the risk of the game getting dated
142. If you stand too close to a group of NPCs talking, they can notice that you’re eavesdropping, turn around and go: “Oh hey, can I help you?”
143. NPCs will also notice if you follow them for too long and too close
144. To make this world feel more believable, Rockstar built a new team of writers, directors and producers in the new LA studio that focused solely on creating more realized NPCs with different physiques, body shapes and heights. Rather than use procedural generation to algorithmically mix and match body parts and clothes
145. Rockstar hired an animation studio to produce dedicated episodes of TV shows and media for the game
146. Rockstar hired more than 50 real street artists to design murals in places like Vice City’s Stockyard (based on Wynwood, Miami)
147. The game rewards you the more you explore, and the game won’t necessarily direct you through objectives or blips or icons on a map
148. Rockstar had a dedicated research team embedded in Miami over the last decade, and they met with ex-criminals, law enforcement, club promoters, gun dealers and anyone notorious or influential to capture the feeling of the city
149. They also worked with a Miami-based stylist, Jillian Carr to design an in-game fashion ecosystem, which gives NPCs a distinct feel in every area
150. Rockstar approached Netflix first for the partnership m, as they thought it would the perfect way to show off the Extended Look
This took a ton of time to compile, from reading every exclusive preview article to watching every creator who visited Rockstar North.
(Sources: IGN, NY Times, Troiscouleurs, Famitsu, Flow Games, Die Zeit, El País, Dazed, Kinda Funny Games, TGG, Mike ShowSha, El Rubius, and Davy Jones)