A college project in 2015, all destroyed and lost in 2017, rebuilt in 2019, Kickstarted in 2021, then worked on daily to this day. ☄️✨
And now it's FINALLY OUT!! 🎊🎮
Play #BattleGemPonies on Mobile & PC Today!📱💻
https://t.co/lwwM0TPvCX
@MoonllitaArt Can't believe this creature was on my top 10 list of fears as a small child.
(Guess the concept of a spider chasing you on water was just too intense for a sensitive kid)
🤯 LOS DE CUPHEAD SE HAN VUELTO LOCOS🔴
El nuevo juego de Cuphead está siendo desarrollado nativamente para la Sega Master System. Studio MDHR se lo está tomando tan en serio que lo están programando en lenguaje ensamblador puro y respetando las especificaciones técnicas de los 80s.
Obviamente saldrá para PC y consolas actuales, pero han confirmado que también va a existir un cartucho físico real para la Master System.
Qué ganas de jugar el Mighty Cuphead Adventure para ver esta locura xdd
@glitch_prod@GooseworxMusic Man... Watching the first ep a couple days after it came out, I knew this show would be special, but this became HISTORIC real fast. This one's a gem for all time 💎
Hey guys, Kevin, CEO of GLITCH here. Been trying to figure out when and how to express this, but now I think is the right time:
To the fans - Thank you, deeply. You are the reason we got here. I know it can get noisy online sometimes, but the real-world reality is that you are some of the most genuine, kind people we have ever had the privilege of meeting. We saw every cosplay, every discussion circle, every sticker shared outside the theatres. That is what this is all about.
To every person at/with GLITCH - I never doubted you for a single second. You are all so incredibly talented, and I am so proud that the impact of your work is now being felt on a world stage.
To the industry - Animation and cinema is art. Art is human expression. Digital Circus was a deeply personal story created to express complex feelings. Please let that be the signal you take from all of this.
To everyone - Keep making things and keep sharing your work. We found all our creators through the internet.
Now, here’s Pomni with her signature dance move.
Mina the Hollower is OUT NOW!🐭🕯️
After 6 years of development, our fright-filled action-adventure is finally in your hands.
Whip foes, burrow beneath danger, uncover secrets, and descend into Tenebrous Isle today.
Thank you for joining us on this journey. ⚔️
Menos de 12 horas para que por fin se estrene Mina The Hollower.
He sido backer desde el principio y he podido ver cómo este juego se construía prácticamente desde 0 con mucho amor.
Han sido 4 años de mucha paciencia y ganas acumuladas. Ahora solo queda disfrutarlo 🐭❤️
We know it's been a lot online recently, but we’re still SO excited to show all of you this finale the way it was intended. Digital Circus has been an incredible 3-year journey, and the theatrical release is a celebration and a chance for everyone to watch, laugh, cry, and experience the ending together.
To our artists and staff who made the finale possible, you all created something TRULY beautiful, and we’re all so incredibly proud of you.
Digital Circus: The Last Act comes to theatres in 1 WEEK!! Here’s the gang snowboarding to celebrate
Don’t give up, someone loves your game.
Don’t give up, someone loves your game.
Don’t give up, someone loves your game.
Don’t give up, someone loves your game.
Don’t give up, someone loves your game.
Don’t give up, someone loves your game.
Don’t give up, someone loves your game.
Don’t give up, someone loves your game.
Don’t give up, someone loves your game.
Don’t give up, someone loves your game.
Don’t give up, someone loves your game.
Don’t give up, someone loves your game.
https://t.co/Y1YuK4CTxO
I finally made it to WAFFLE HOUSE.
The staff are always friendly, and when I asked if they would sell me a menu, they sold me one for $5.
Next time, I’ll be back at 3 a.m. for fight time.
#WAFFLEHOUSE