TREZHUNT IS LIVE!
The planet already walked cities for things worth nothing. We gave it value. We moved it on-chain.
Pokémon GO got people on the streets. Hundreds of millions. TREZHUNT monetizes the same behavior — and nobody else is executing it.
Live map. Neon caches across your city. Walk in, catch the AR chest, USDT hits your wallet.
Move-to-earn paid in tokens that bled to zero. Tap-to-earn paid in nothing. TREZHUNT turns physical movement into withdrawable USDT. This isn't another game — it's a new category.
Rarity sets the payout.
Common 0.05–0.40 · Rare 0.40–1.80 · Epic 1.80–6.00 · Legendary up to 25 USDT.
On-chain $TREZ. Settled in USDT. 0% withdrawal fee. No lock-ups. No fine print.
You don't just hunt. The game pays you for showing up:
— PROGRESS: every action levels you. 100 ranks, rewards at every tier — $TREZ, energy, boosters, vault drops. The further you push, the harder it pays.
— TASKS: daily and seasonal missions. Clear them, get paid. The grind has a payroll.
— REFERRALS: 5% of every chest your referral catches, and 20% of their task rewards. For life.
— Plus: AR capture, rarity inventory, seasonal leagues, streaks, boosters that multiply drops.
Tournament One is live. $10,000. Four days. The clock does not stop for you.
The leaderboard is being written right now, in real time, by people who are outside instead of scrolling. In four days it's carved in stone. The names at the top will not include anyone who "was going to check it out." Ten thousand dollars. Ninety-six hours. Decide.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
Quick update.
Technical work is ongoing. In just the 10 hours since release today, we've shipped 27 project updates — the version went from 3.33 to 3.60.
We've closed a large number of bugs and significantly strengthened the system. We're working literally every minute and keeping you posted.
Alongside that, we've opened something worthwhile: a new task type is available for the next 12 hours. It increases your chance and speed of finding a Legendary chest — 6 to 25 USDT. The window is limited to twelve hours.
The project is growing fast, and that's thanks to the people who came early and stayed. Thank you for being here. We continue.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
$TREZ
A 10,000 km walk to a chest is a bold strategy, but even a Legendary isn't worth that hike 😄
On a serious note — you almost certainly have a VPN on. The game reads your real GPS location, but the VPN tells it you're in another country, so the chests end up across the ocean.
Turn the VPN off, allow location access in your browser, reload — and chests will spawn where you actually are. Ping us if it still acts up, we'll dig in.
How to play it right — read this once:
TREZHUNT runs on your location. The game spawns chests around you in the real world, so on first launch allow location access in your browser — without it, the map can't see you and there's nothing to catch.
Open the game in a full browser (Safari, Chrome), not inside messengers or social apps. The in-app browsers of X, Instagram, TikTok, Telegram and others don't allow location access — the game won't work there. That's a platform limitation, not ours.
The best option is to install the PWA on your phone. There's a task with instructions in the Tasks section. This sets the game up as a full app, location works reliably, and you're the first to know about everything — notifications come straight to your phone. Legendary spawns, tournament starts, rewards — you hear it before anyone else.
About the chests. They spawn in completely random spots and can be 1–5 km away from you. The rule is simple: the farther the chest, the more valuable what's inside. Want a bigger payout? Be ready to walk for it.
And something that works in your favor long-term. The distance you cover with the app running is saved in your profile. It's not just a number. Collaborations with sports and fitness projects are coming — those who walk a lot and stay active will be able to qualify for partner bonuses. You're already on your feet — let every kilometer count.
Set it up once — and play it right.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
$TREZ
Hey, appreciate you reaching out. Here's what happened on our end:
Those 4 chests showing ~$20 each were demo chests. You were catching them in guest mode (not logged in), where the game displays sample chests with large numbers — they aren't real and don't get credited to a balance.
Your actual reward — 150 $TREZ for 1 catch — is already on your balance, you can check it now.
We've already fixed this: catching now requires being logged in, so there will be no more demo rewards. Thanks for catching it and bringing it to us — genuinely helps. Respect.
Maintenance complete.
We've closed every bug that surfaced at launch:
— Registration no longer throws an error;
— The BEP20 module is running stable;
— Everything else is working correctly.
Thank you to everyone who stayed with us through these hours and sent reports — you genuinely sped this up.
Now the important part:
It's been just 3 hours since launch, and major projects and influencers are already talking about us. We see it. We value it.
And we won't leave it unanswered — we'll reach out to you directly through an in-game notification and send rewards. Support at the earliest stage is worth more than any ad spend, and we don't forget it.
And to set the record straight.
TREZHUNT isn't a project for the sake of a project. It's a full game that will get better every single day. We're building something you'll want to open not "sometimes," but constantly — again and again, on your own, because it's genuinely worth it. Today you're seeing the first version. In time, you won't recognize it.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
#TREZHUNTAPP
@skrrrt_999 Thank you for your enquiry. The subscription check for X and the task completion check will work correctly within 30 minutes. Please try again in 30 minutes and it should work.
TREZHUNT IS LIVE!
The planet already walked cities for things worth nothing. We gave it value. We moved it on-chain.
Pokémon GO got people on the streets. Hundreds of millions. TREZHUNT monetizes the same behavior — and nobody else is executing it.
Live map. Neon caches across your city. Walk in, catch the AR chest, USDT hits your wallet.
Move-to-earn paid in tokens that bled to zero. Tap-to-earn paid in nothing. TREZHUNT turns physical movement into withdrawable USDT. This isn't another game — it's a new category.
Rarity sets the payout.
Common 0.05–0.40 · Rare 0.40–1.80 · Epic 1.80–6.00 · Legendary up to 25 USDT.
On-chain $TREZ. Settled in USDT. 0% withdrawal fee. No lock-ups. No fine print.
You don't just hunt. The game pays you for showing up:
— PROGRESS: every action levels you. 100 ranks, rewards at every tier — $TREZ, energy, boosters, vault drops. The further you push, the harder it pays.
— TASKS: daily and seasonal missions. Clear them, get paid. The grind has a payroll.
— REFERRALS: 5% of every chest your referral catches, and 20% of their task rewards. For life.
— Plus: AR capture, rarity inventory, seasonal leagues, streaks, boosters that multiply drops.
Tournament One is live. $10,000. Four days. The clock does not stop for you.
The leaderboard is being written right now, in real time, by people who are outside instead of scrolling. In four days it's carved in stone. The names at the top will not include anyone who "was going to check it out." Ten thousand dollars. Ninety-six hours. Decide.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
TREZHUNT — DAY ONE.
A few words before you start:
This is the first public version. Please expect some bugs and the occasional crash in the early days — that's the honest cost of launching a real, working product instead of another pitch deck. We resolve issues quickly, and when you report one, you're directly helping us make the game better for everyone. We don't take that lightly.
Once the core stabilizes, the full gameplay opens up.
A word on the tournament:
The $10,000 live right now is our way of thanking the people who came first. You're here at the very start — testing, catching caches, clearing tasks, and shaping the project's first leaderboard. That takes trust, and we don't treat it as a given. The tournament is how we return part of that trust in money, not words. And one more thing that stays with you for good.
The first 5,000 users will receive a unique badge this week. It can't be earned later through any activity or by any other means — it will only ever belong to you. When tens of thousands of new players arrive, that badge will quietly say one thing: you were here first.
Early participants always hold a special place in a project's story. You are those people.
Thank you for being here from day one. We won't forget it.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV