Sony destruye Bungie a base de despidos masivos mientras la comunidad de PlayStation mira hacia otro lado para no dañar la imagen de su marca santa. El nivel de sumisión de este fandom es de estudio científico. #Playstation#Bungie
‼️LA PRENSA ESTA MINTIENDO‼️
Jason Schreier: NINGÚN estudio de Xbox ha recibido orden de cierre
Jason dijo que todos esos periodistas haciendo publicaciones de que los equipos están siendo cerrados están equivocados y solo está sirviendo para crear estrés dentro de los empleados de Xbox.
Asha simplemente está re-evaluando todos los estudios e intentando ver un camino adelante para la nueva dirección que se enfoca en crear juegos de impacto, pero NINGÚN estudio ha recibido orden de cierre todavía.
‼️GUERRA DENTRO DE PLAYSTATION‼️
La dirección de Sony supuestamente tiene un "deseo de venganza" contra Bungie por problemas con su estrategia de servicio en vivo, con "resistencia interna/fuerte oposición" en PlayStation sobre la decisión de finalizar el soporte de servicio en vivo de Destiny 2 - https://t.co/8GbHaprcpP
If it's true that Bungie will lose 400 staffers, that's more than Ninja Theory, Compulsion, and Double Fine combined.
Before you consider the tons of other studios closed over the last few years ...
What's the solution here?
Jason Schreier: NENHUM estúdio Xbox recebeu ordem de fechamento
Jason falou que todos esses jornalistas fazendo postagens que os times estão sendo fechados estão errados e só tá servindo pra criar estresse dentro dos funcionários do Xbox.
A Asha tá simplesmente re-avaliando todos os estúdios e tentando ver um caminho a frente pra nova direção que é focada em criar jogos de impacto, mas NENHUM estúdio recebeu ordem de fechamento ainda.
📣 **JASON SCHREIER DESMIENTE RUMORES: NINGÚN ESTUDIO DE XBOX TIENE ORDEN DE CIERRE** 🔥
Jason Schreier aclaró que **ningún estudio de Xbox** recibió orden de cierre.
Según él, Asha Sharma está re-evaluando todos los estudios para encontrar el mejor camino hacia juegos de alto impacto, pero **todavía no hay cierres ejecutados**. Los rumores están generando mucho estrés innecesario entre los empleados.
Muchos portales reportaron cierres como si ya fueran hechos, pero Schreier dice que son especulaciones que no ayudan.
¿Crees que esto calma un poco la situación o que al final igual cerrarán varios estudios?
¿Cuál es tu teoría ahora?
¡Comenta abajo! 👇
#Xbox #AshaSharma #JasonSchreier #XboxLayoffs #GamingNews #Microsoft
How does a company have more studio closures than Xbox and still get little to zero backlash? Oh wait that’s right… they redirect all their grievances towards Xbox.
So PlayStation closes studios, announces them that they will be going back to exclusives and everything was ok.
Xbox closes studios, announces them that they will be going back to exclusives and @GameOverGreggy literally says fuck you xbox “stop making hardware” and goes on a fully blown tangent of hate and foaming at the mouth disgust and hate.
Where the fuck are we at right now with gaming media doing this spreading absolute crap to everyone.
Yes layoffs are absolutely disgusting and I wish everyone can get back on their feet but the response has been so one sided in terms of hatred #playstation #xbox #pc #nintendo
@MariusPsBanner They don’t care if bungie goes out of business. Just like a couple thousand players were making noise during the No E3 conference’s about wanting Destiny 3.
if they want it they should buy the previous game, you don’t save a company by being loud on the internet
Most gamers aren’t on X melting down. They logged in, played their game, and went to bed.
The freakout is usually a tiny slice of very online people reacting to the loudest accounts of the day. It feels like the whole gaming world because it’s the whole world you can see from here.
I see this mistake constantly, people confuse platform noise with player sentiment. It’s not.
X power users represent X power users. Discord power users represent Discord power users. Instagram power users represent Instagram power users. That’s it.
The noise isn’t the gaming community. It’s a feedback loop a few thousand people are trapped in while everyone else is just playing games they love.
Once you realize that, you can start seeing through the noise.
Since 2020 these companies have shut down these studios…
Embracer - 44
PlayStation - 8
Xbox - 4
Ubisoft - Around 5
Something needs to change, there’s an industry wide problem
Blaming Game Pass is a copout, lazy & not the problem, and wanting Xbox to shut down is childish
Cuando Sony vendió sus edificios, no vi a nadie llorar
Cuando Sony desmantelaba año a año sus estudios, no vi a nadie llorar
Cuando Sony despide a miles de empleados, no veo a nadie llorar
Cuando cada año vuestras tarjetas bancarias son robadas del PSN no veo a nadie llorar
It’s always been a case of Xbox can’t exist and only Sony can. Sony can do what they want, operate in any which was 900 dollars pro, cut off PC support, and it’s ok. Xbox can’t do a thing without a wild crash out, fake insiders propped up trying to sabotage brand and the hating Sony fanboys caring more about Xbox than Saros or PlayStation price gouging them.
The answer is simple , shove it up all their asses, become successful, and make your games exclusive.
Sony PlayStation ha cerrado en los últimos años:
Blue Point
Japan Studios
Pixelopus
Dark Outlaws Games
Firewalk
London Studios
Neon Koi
Deviation Games
Manchester Studios
"Sony está matando PlayStation"
@TheGamesTester Sadly not Maurice, and it should be evaluated equally across the industry.
PlayStation shouldn’t be shielded by the media when layoffs occur
It’s heartbreaking to see what’s happening at Xbox right now.
A lot of great people are being affected, and I don’t want to minimize that. But if we’re being honest, this has felt like a long time coming and I’m not sure this is the end of it. It may just be the beginning of a much larger reset across the industry.
In the long run, I actually think that reset could be good for games and good for gamers.
Xbox has struggled for a long time to identify, empower, and protect the key creative people and teams who could have kept the brand at the top.
Even when we were making Ori with Xbox, it was clear that the main focus was still Halo, Gears, and Forza - even though gamer excitement around Halo and Gears had already cooled heavily after Bungie and Epic moved on from those franchises.
The newer installments simply didn’t reproduce the same cultural impact those series once had.
Meanwhile, Ori and the Blind Forest and Ori and the Will of the Wisps became two of the most critically acclaimed Xbox-published games after the 360 era. I always secretly hoped that Microsoft would see the value in what we delivered, that they'd selfishly turn Ori into their Mickey Mouse or a Mario'esque mascot.
I emailed Phil plenty of times making my argument that Xbox should have their eyes on delivering magical experiences for kids and families as well, like Disney and Nintendo always have.
Ori and Moon could've been the start of something new, but the powers to be were probably too focused on the past for that to happen.
We’re still incredibly proud of what we delivered during our Ori era. Our partnership with Xbox produced two games that many players still see as shining stars in the Xbox catalogue.
Microsoft still owns an absolutely insane catalogue of franchises. The potential is still enormous.
The problem is and has always been that great games are not made by IP. They’re made by people. People who have passion and love for this medium, that understand what gamers truly want.
If I were in charge of Xbox right now, I’d also radically slim down, refocus and try to bring back the passion for gaming that clearly existed in the Xbox halls during the 360 era.
Xbox should be one of the strongest publishers in the world. With the brands Microsoft owns, that should honestly be fairly straightforward.
But nostalgia alone is not enough. Nostalgia can get people to look into your direction, but after that, you still have to deliver the goods. You still have to make products that get players genuinely excited. Products that make gamers literally salivate.
And to do that, Xbox has to bet on the right people.
They need to find the Miyamotos, Tezukas, Sakurais, etc. within their own ecosystem - the people who actually speak the same language gamers do - and then support them, protect them, and trust them.
Bet on those people - Not just IP. We've clearly seen now what happens when you own all the best IP in the world, but don't have the right people in charge to actually service those titles.
The formula is really not that complicated:
Ship better games than your competition.
That’s it.
If you consistently do that, you win. And given the scale that Xbox is operating at, they could win HUGE.
Of course, pulling off a full reset inside a giant corporation is brutally difficult. But we’ve seen it done before. Apple in 97 was nearly dead and Steve Jobs turned it around by simplifying the company, focusing on beloved brands and shipping products people couldn’t wait to get their hands on.
The playbook is already written out for you.
From the outside, to people like me, it still looks like Xbox is sitting on an absolute goldmine.
They just need to put the right people in charge of mining that gold.