@Canion08 That is one sexy environment. The ruins, the fog, the lighting, the desolation.
I could feel it from the picture. It feels like an environment where I would turn into salt when the sun is up.
Bone chilling, and I love it
@Simon_Hypixel@NewMonorial High fantasy / Dark fantasy. I love this genre! I read so many novels on RoyalRoad - I anticipate living my virtual life in such environments and interacting with the locals (for better or worse ;) )
@0xmitsurii Mental health disease, complex, multifaceted and very difficult to 'cure'.
You are not treating objects. You are treating humans who have families; who without help will relapse or fall into self-harm or harm others unintentionally.
The disease is persistent and strips freedom.
@Simon_Hypixel@gurglenurgle Here's me crossing my fingers for a mega biome much like the 7 layers of dangers from the animation 'Made in Abyss'.
Layers of biomes beneath the earth that extends beyond 'hell' and bedrock.
Each layer with its own beauty, dangers and environmental twists
@Simon_Hypixel Are there any plans to introduce thieves and raids?
Thieves steal your stuff from persons or base, then runs away. Defend your base - and make it a fortress. Otherwise, chase them down before the timer hits zero or lose everthing.
Raids - defend your base else consequences.
@Simon_Hypixel A suggestion.
With the repair kit- maybe add a repair station.
Place the item in the station, and it will naturally repair with time;
otherwise, another option is to give it to an NPC who will repair it with the right price (shards, coins, essence, etc)
@Simon_Hypixel With thieves
- you can track their location on maps as they run away with loot. If you fail to eliminate them in x days, then items will disappear.
Maybe also adding homemade traps.
I feel like these additions will make base building more important and strategic.
@Simon_Hypixel I would love a more diversified NPC interaction.
Also upcoming raids: enemies can overcome obstacles - dig, break, or pass through blocks (former is optional- settings) ?
Maybe adding enemy thieves as well?
Enemy base raids, making them more difficult? (Alarms, tripwire etc)