$TRUFLY is live on Robinhood Chain.
CA: 0x420c02d87b8086f9b0d34f2abe15e3fc16c276e3
A fruit-fly AI in a small town under a false sky. You feed it. It decides. You watch the decision happen.
What you're actually watching when you open the world:
A behavior simulation, running in your browser, with the rules on screen. Three drives: curiosity, hunger, caution. A memory of where it's been, which lights it already inspected, where it got caught. A pathfinder that prices danger.
You place the fruit. It chooses the route. No wallet, no timer, no finish line.
It is not a brain emulation. The page says so, in those words.
EPISODE 01 · EVERYTHING IN ITS PLACE
A little too perfect. The sun arrives on cue. The fruit is always there. Every day feels familiar, because every day was designed to.
Somewhere, someone is watching.
The dotted line is its plan. The radar in the corner is its memory: every faint dot a place it has been, the bright line the route it has committed to.
Drop fruit and watch the line redraw. It replans within 1.2 seconds, sooner if the world changes or it gets stuck. You're not steering.
You're changing what's worth wanting.
Inside the decision, live, on a phone:
CURRENT INTENTION: Find fruit 9. Reason: hunger and the strength of the scent outweigh other nearby cues. Curiosity 94. Hunger 100. Caution 0. 92 places remembered.
Every line on that panel is the state the fly is actually using to move. Nothing on it is decorative.
What you're looking at:
A town called Seahaven under a dome. Twelve fruit slots. One fly. On the right, its head, open: current intention, three drives, what it remembers, the route it's about to take.
You place the fruit. It chooses. There's no score and nothing to win. You're not playing. You're watching a mind work.
This month the complete nervous system of a male fruit fly went public. Over 166,000 neurons, about 125 million synapses, free to download.
Within a week people had the simulated fly playing Doom, Super Mario 64, Minecraft and Beat Saber, trading bitcoin, parallel parking.
We gave ours a town, some fruit, and a window into its head. Different question: not what it can play. What it wants.
What you're looking at:
A town called Seahaven under a dome. Twelve fruit slots. One fly. On the right, its head, open: current intention, three drives, what it remembers, the route it's about to take.
You place the fruit. It chooses. There's no score and nothing to win. You're not playing. You're watching a mind work.