AI should handle what slows you down. Not your creative decisions.
That is the difference between a tool and a replacement.
Catch more conversations like this every Wednesday at 1PM PST: https://t.co/ZSeuwA5pN6 🎮
Former engineering and marketing leaders from Amazon’s Twitch Prime and Prime Video team up with the founder of Penny Arcade Expo to change the way people create games with @makkoai , an Ai driven 2D Game Studio
From 0 to MVP in 7 months, 7,000 users, 1,000+ MAU and over 100,000 assets created. We dogfood our product daily and ship features and updates every week.
I'm making a deckbuilding roguelike where you salvage wrecked spaceships for crazy robots.
- Loot dead spaceships and sell the salvage
- Great mixtape, 24+ songs, 3 languages
- If space doesn't kill you, your boss might
Would you play this? It's called Sector Scavengers.
Roguelike deckbuilding: saqueas naves espaciales rotas y muertas para robots locos.
• Naves esp. muertas/rotas → vende
• 24+ temas, 3 idiomas
• ¿El espacio o tu jefe: cuál te mata?
¿Lo jugarías? Sector Scavengers
https://t.co/x4Wu22MjZ8
#videojuegos#indiedev#gamedev #Roguelike #deckbuilding
Old vs. New? Which do you prefer?
I got a ton of feedback that the first 90 seconds of my game were WAY too text heavy and way too gameplay light. HUGE THANKS to all the testers!
I submit a new start to Sector Scavengers: Signal & Salvage. Link to wishlist in the comments ⬇️.
Jeremy Bird (our CEO) just explained why your prompts aren't working.
The AI doesn't read your mind. "Duel" means nothing. "Duel with magical swords" works.
Tune in Wednesdays at 1PM PST. 🎮
A little under a month ago I started making an Idle Basebuilding RPG with a Deckbuilding Roguelike Adventure set in space, Sector Scavengers.
I published my first Devlog today, the same day that my man Jay Powell talked about how AI is going to drive a golden age of American Efficiency.
I hope he’s right, but even if he’s wrong I’m gonna have a hell of a fun time building this game.
I prototyped Sector Scavengers, my Roguelike Idle RPG with a Deckbuilding Adventure, in 10 days with @makkoai , here’s how:
1. First I worked with Makko to define the core game loop in two design documents (Markdown Files).
2. I asked Makko to create a Markdown file with a list of all the assets I needed with example prompts for the art studio.
3. Makko and I generated 4-10 images per art piece and then I choose my favorite, these become concept art for the game collection as a whole.
4. Makko and I generated animations and art for each scene/ui element
5. Makko integrated these assets into the game
6. I will spend the next few weeks tuning , adding animations, and changing game logic to be more fun and entertaining.
I’ve written a full devlog below that covers my first 10 days of development. Take a gander if you’re curious and follow along for more content like this!
Would you skip this or read it?
Is 7 seconds too long for a tutorial?
I'm assuming 1.5 second read time per message.
Wishlist Sector Scavengers: Signal & Salvage today on Steam!
Link below ⬇️
Meet Max, See Max Salvage, See Max Repair, See Max Extract!
Which card do you think you'll play the most often?
Wishlist Sector Scavengers: Signal & Salvage today on Steam (Link in Bio and Below) ⬇️
AI gamedev take - real artists will make more money as AI gamedev grows in popularity.
Take my game for example. I’ve already invested more than $1,000 in sound and art commissions for the game to polish up the pieces I’m not satisfied with AI output for. I have $6k set aside for a professional trailer and capsule art.
Sector Scavengers is a passion project that WOULD NOT EXIST if I couldn’t make it with AI in the evenings. This means that over $7k in work simply would not go the hardworking artists that produce or will produce this content.
Someone explain to me how I’m stealing money from artists.
You can’t do it. What you can do, and what I see a lot, is stroke your own ego about the Naruto “inspired” art you create that no one wants to buy.
More people making games they take pride in enough to pay for polish is a good thing. And the insistence that these people don’t exist at scale is farcical.
Faceless YouTube channels are blowing up, so I built Ghostline.
Give it an idea. It makes the script, voiceover, captions, music, and final video locally on your PC.
No paid APIs. No camera. No editor.