For those using TweenGMX with latest versions of GameMaker... how is your experience going with the tool? TweenGMX development has been on the backburner lately, but it would be helpful to know of any breaking issues that need addressing :)
@PsychoMale You can also download TweenGMX from here:
https://t.co/5CLjchXjq4
I'd like to have a more dedicated page at some point. Thanks for letting me know!
Frickinโ laser beams! ๐ฎ๐ ๐
Itโs a mix of various tweens implemented with @TweenGMX.
With these mini-projects, Iโm laying the groundwork for a full game someday.
Hopefully, Iโll finish the Cupid boss fight in time for Valentineโs Day.
#ScreenshotSaturday#GameMaker#GameDev
@ThisIsWronchi Hoping to have an update out for this soon. For now, you should be able to change is_method to is_callable to fix the issue. Let me know if that works.
@FaceTimePolice Yeah, that makes sense. There is a good time to use either system... or neither! Sometimes, x = lerp(x, xDest, 0.1) is better than both! :D
@FaceTimePolice I haven't done it before, but you could try creating a custom property setter which updates something associated with a sequence. Though, this sounds kind of sketchy! :D
https://t.co/5tVgFdvB5d
@FaceTimePolice TweenGMX doesn't directly support GameMaker sequences. TweenFire + TweenMore can be used to chain tweens together. However, Animation Curves are directly supported as valid ease types. (I might be missing what you are trying to do)