I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev#indiedev#gamedevtools#itchio#indiegame
@Jonathan_Blow For example I’ll spam left right for a second or two and then hold up, and the buffer has to clear out all previous commands and then finally lets me move up. I do this all the time when I play all games
@Jonathan_Blow Input buffering for movement feels a little odd... I assume this was a purposeful choice where it buffers more than just 1 movement action while moving between tiles? Would really appreciate if this was a setting, as someone who sits back and thinks while clicking WASD for fun 😅
Really really hope this can be translated to english soon. I am working on this exact thing and am struggling on lighting and really need a structured look on how to do this well.
Modeling stage mostly done here… Needs a foreground element, which I’ll model later tonight. Then onto modeling on another scene. I should make a gif to show the upper floor doorways…
#indiedev#gamedev
Modeling around 80% for the next environment — building a 5 floor side stairwell. Needs some decals, cleanups on railings to not be sharp, doors on each floor, slight variation in depth of the close wall to avoid a solid block of color. Maybe a prop or two too
#indiedev#gamedev
Modeling around 80% for the next environment — building a 5 floor side stairwell. Needs some decals, cleanups on railings to not be sharp, doors on each floor, slight variation in depth of the close wall to avoid a solid block of color. Maybe a prop or two too
#indiedev#gamedev
I don’t know man… I’m trying l so hard to build this game in my free time and it’s just so so hard with this job. Constant messages at 9 and 10pm to investigate XYZ problem ASAP, or oncall pages waking me up at 3am that need to be fixed NOW. I wish I had a normal 9-5…
Some practice breaking down shapes by drawing my favorite Monogatari Gals, Kanbaru and Hanekawa.
It really is all just boxes rotated in space
#monogatari#anime
Blockout of second environment in my game. Knocking out 4 blockouts to nail down composition first. Then it’s determining value hierarchy, then color, lighting, atmosphere, texture, then post-processing work and should then have something 80% shippable. #indiedev#gamedev
Some practice…
The fact I can do art at this quality tells me I need to step it up and commit to improving the quality of my game’s sprites… Going to put the progress on ice and commit to improvement in 2D and 3D for some time…
I KNOW I can do better #rkgk#indiedev
In game player character line work and light map! Each are rendered via a different renderer and tied to their own light layer. The light map defines rim lighting that listens to its own light source to make a character pop from the background. #gamedev#indiedev