Our smart insoles and motion modules also work on the Apple Vision Pro 🥽
Unfortunately, the Vision Pro simulator doesn’t allow Bluetooth access, so the only way we can verify it works is by testing it on the actual device
However, we’re pretty sure it works…
Experimenting with iOS Widgets for our smart insoles and motion modules - scan for devices and view battery life at a glance
Works on iOS, Apple Watch, and Mac
(Widgets are not really designed for real-time interaction, so the device discovery widget is purely experimental)
Updated our Safari Web Extension so now you can get AirPods Pro motion data in the browser
Works on Safari for iOS and Mac
Works with AirPods Pro, AirPods (3rd gen), AirPods Max, and Beats Fit Pro
Our smart insoles also work natively on Mac 💻
Our Swift SDK works on MacOS, allowing developers to easily make SwiftUI apps that interface with our smart insoles and motion modules via WiFi or Bluetooth
Receive motion/pressure data, and even trigger vibrations
Our smart insoles and motion modules now work on Apple Watch!
Our Swift SDK also works on WatchOS, enabling developers to make SwiftUI apps for the Apple Watch that can connect to our hardware via Bluetooth and receive motion/pressure data
Made a Swift SDK for our smart insoles and motion modules
Also updated the firmware so it advertises its WiFi information over Bluetooth, making it easier to connect over WiFi (no need to manually type in the device’s IP address)
Works on iOS, macOS, watchOS, tvOS, and visionOS
Controlling a room full of Philips hue lights in AR on the Quest Pro! #WebXR@aframevr
Turn on lights by walking near them, looking at them, with an AR flashlight, or with an AR torch
These are smart insoles by Ukaton
This could revolutionize sports where having detailed information about exact foot pressure is applied is important.
This is here now, not in 10 years, but today ✨🔥
Check out @ConcreteSciFi for more.
New enclosure for our smart insoles, featuring a modular clip design for different applications (straps, screw-on, shoe clip, hooks, etc), as well as a template clip for anyone to make their own custom clips
Also includes a larger vibration motor
Using my voice to take pictures in AR, name them, and locate their original source! #WebXR@aframevr
I casted the Quest Pro to my MacBook to take pictures and run speech recognition, since neither is available on the Oculus Browser
@ConcreteSciFi@aframevr@Polycam3D Imagine Bach having access to this VR Violin. He'd be throwing in 4 string chords and multiple octave melodies for a single Violin. Violin I and II parts would merge into one
AR Violin on the Quest Pro 🎻 #WebXR@aframevr
Instead of using AR to assist me playing a real violin, I used @Polycam3D to 3D scan the violin & bow, and used a violin #Tonejs instrument
Each finger maps to each string, and the more I curl them the higher the note
@ConcreteSciFi@aframevr As a violinist with formal training, I think this has incredible potential to aid musicians in learning to sight-read advanced pieces. Great work!