Just spent 3 hours making it so the text is actually invisible instead of just spawning when you swap lights types.
Should have broken into the shader code hours ago, instead of playing around in shader graph. It was literally 2 lines of code. Still worth it
Spent way too long overengineering everything, but now I have the basics to really get started now. Able to undo all actions and edit maps in game
Hopefully everything should be easily extendible now that the base structure is implemented
Going to try and make a full complete game now that I'm more experienced with Unity. Planning on remaking the game from my first game jam (https://t.co/DoEkNjlDyY) and taking it all the way to steam
Lots to learn still, but feeling more drive than maybe ever