I’m 99% certain @CenturyLink let a lumen truck either remove or replace over our internet line. Had internet before the truck and none after. Appointment set for 3 days minimum with fees if they can blame us for it.
In my opinion, it needs a fulfilling competitive environment and a long term open ended relationship with players in terms of customization and interaction. Meaning it would need a complex ranking and statistics tracking system that’s both easy to use for both egotistical players and useful for serious players. While having an active community based in new game modes, experimentation, and selection of type(s) of gameplay. Some people like the game but don’t like certain mechanics that entirely stop them from playing, and I’m not just talking about advanced movement vs no advanced movement. The community needs to be able to have a conversation with each other and the devs from within the game as much as outside of the game. That back and forth is healthy but dangerous as most customization options were taken out due to changing technology or abuse of said technology. So obviously moderation is needed in terms of both planning for the inevitable and allowing options for expression. Whether it be maps, modes, emblems, camos, maybe even weapons or abilities if it was at all possible.
It takes everything from all sides for all of it to work. What we are witnessing is EVERYONE seeing it NOW. Everyone wants their piece of cake to try to “make it big” not fully understanding that you don’t “make it big.” You win and then you have to keep winning or you could lose everything. That goes for orgs, players, sites, etc. It doesn’t have to be perfectly fair, it just has to be reasonable enough.
@SimpXO@Enable Some people need to be taught the concept of method to your madness compared madness to your method. There are factual advantages most ignore cause it’s not convenient. It shouldn’t take most people 6 months to function after 5-10 years of playing shooters.
I think the largest open gap of opportunity for most players or teams is reducing the amount of time between actions and reactions on and around the map. Think of someone pushing just a tad too far for a pick, do you react to the flip, do you deal with it yourself, or do you communicate it and hope one of your teammates reacts in time. Maybe you want that flip so you and your teammates get free rotations, maybe you just wanted to flip the other team to throw pacing or make them hold from a weaker side.
I enjoy playing and watching this Call of Duty quite a bit. Whether doing casual analysis of matches or scrims or even my girl’s gameplay. I think we have yet to see the limits of the movement system, the meta hasn’t quite settled for anything, it has all the makings of a great year.
Heaven gained a beautiful angel this morning. I love you Rosco, you were always my favorite boy. After fighting so hard, I gave you your last bath last night and you were finally able to rest. My heart aches.. RIP my little angel. 🤍🐾
@FenixSRS@_7omm1 It’s a great chance for every single player to literally mature together in a new environment. Experience on all sides, great baselines to work with, means a lot of chances for great successes but limits the ability to “balloon animal” a win which many vets favor for consistency.
@FenixSRS The real 5-10% see the next mountain, the 90-95% think the mountain they are on is the same mountain. The real players are layers of skill, discipline, and discovery cubed. But the rest are playing a game of follow the leader with no data to process the same conclusion fully.
"To anyone else that'd be a great accomplishment... that's just gunna haunt me forever"
OpTic FormaL on making every single Halo Worlds grand finals but not winning most of them
@sbvertigo This is criminal behavior, I outta, I outta, I outta, show you buddy, you keep talking about yourself like that and I won’t be held accountable for the consequences of your actions 🥸