This scene in Roblox Studio was made from scratch in just 5 hours using only 2 trim sheets and 1 tileable material. 🙊
It loads instantly, even on mobile devices. Texel density remains almost perfectly consistent throughout the environment, with virtually no noticeable loss in texture quality.
Pretty insane, isn't it?
#Roblox #robloxart
Starting in June, Roblox creators must pay 1,000 Robux for every game they want to publish to all users.
Previously, Roblox Plus was required to publish games to users under 16. You won’t have to pay this fee if you're subscribed to Plus for 2 consecutive months.
Roblox will refund the Robux publishing fee in full after 3 months if your game is still active and has not received any moderation action.
This fee will not apply to existing games that were already published to all ages before this change.
We're entering a new era of software where a single person, working with AI agents, can build products that previously required entire teams.
In this episode of the @LightconePod, they break down the rise of AI coding agents, "tokenmaxxing", and the emerging workflows behind tools like Claude Code and OpenClaw. They discuss why AI systems today feel less like productivity tools and more like collaborators, why the future of AI should be personal and user-controlled, and how founders are starting to build software in completely new ways.
00:00 — Will you control your AI?
00:47 — Coding again after 13 years
01:56 — Rebuilding a startup with Claude Code
05:50 — Software that thinks like a journalist
07:09 — The rise of “tokenmaxxing”
10:07 — The accidental creation of GStack
14:21 — The workflow behind 400x output
20:59 — Thin Harness, Fat Skills
24:35 — AI agents are like Ferraris
27:12 — The future of personal AI
38:37 — Buying back time with tokens
Hi guys, I know things have been a bit quiet here for some time, but I want to let you know that development has not stopped for a single day. The OmniAvatar loop is active and fully operational.
The next step is to fill it with games, content, players, and partners. During this time, I have been focused on AI-powered development, and I have successfully built an autonomous studio for creating trend-driven Roblox games, where OmniAvatar content will be integrated.
At this stage, I have been working behind the scenes, concentrating all of my attention on the product and the games. In the near future, I will step into the spotlight and start creating content around what I have already built and accomplished.
My current focus is on developing several game projects that will serve as the foundation of the Omni ecosystem.
Hi guys, I know things have been a bit quiet here for some time, but I want to let you know that development has not stopped for a single day. The OmniAvatar loop is active and fully operational.
The next step is to fill it with games, content, players, and partners. During this time, I have been focused on AI-powered development, and I have successfully built an autonomous studio for creating trend-driven Roblox games, where OmniAvatar content will be integrated.
At this stage, I have been working behind the scenes, concentrating all of my attention on the product and the games. In the near future, I will step into the spotlight and start creating content around what I have already built and accomplished.
My current focus is on developing several game projects that will serve as the foundation of the Omni ecosystem.
Roblox is actively working on removing spammy and cloned games
This might be the end for the endless amount of brainrot games that all share the same idea (e.g. Survive Tsunami for X, Kick a X, ...)
We’ve agreed to a partnership with @SpaceX that will substantially increase our compute capacity.
This, along with our other recent compute deals, means that we’ve been able to increase our usage limits for Claude Code and the Claude API.
We can now transfer in-game avatar items between games and, when needed, apply custom mechanics to those items tailored to each game’s genre or setting.
Unique artifacts earned in one game will have defined functionality in another. The end-to-end loop is complete.