BTW, if the XBOX division is scrounging for loose change under the sofa cushions, I’m still willing to put up a $1M guarantee to allow @TeamBeefVR to commercialize the legacy open source games on VR.
If you watched VR Games Showcase this week, you might’ve spotted our work. 😉
20+ announcements. 7 were ours. Every trailer made in-house.
If you want your next showcase moment to look and feel premium, let’s chat!
Hey @CDPROJEKTRED — we’d love to explore the idea of a proper, official VR port of Cyberpunk 2077 if you were ever interested. It's one of our "dream games to port"🙏
Our @Flat2VRStudios has shipped multiple award-winning VR adaptations, focused on reimagining games to feel built from the ground up for VR with motion controls and uncompromised presentation. We're trusted by multiple AAA studios and work in a way that lets you keep on focusing on all the amazing stuff you do.
We use Meta Horizon Workrooms quite a bit for Flat2VR Studio meetings 😭 It really is a nice change of feel from Google Meetings / Zoom calls as a remote company.
@boztank Any chance you could open source it? Would be happy to maintain it.
An engineer showed Gemini what another AI said about its code
Gemini responded (in its "private" thoughts) with petty trash-talking, jealousy, and a full-on revenge plan
🧵
Excited to share that I joined @Meta about two weeks ago!
Meta’s commitment to AI and XR is one of the reasons I decided to join.
It’s also great to see industry leaders from Apple, Google, OpenAI and other companies join to invent the computing platforms of the future!
📢 Cascadeur 2025.3 is live!
Big update with AI interpolation, Filament renderer, quadruped support, and improved physics tools.
— Inbetweening is now AI interpolation
— Filament (experimental, Windows): HDRI, lighting, materials
— Quadrupeds (alpha): Quick Rigging + AutoPosing (Pro only)
— Physics: Angle Constraints in Ragdoll + improved Point Constraint