A few weeks ago I had the pleasure of choosing and bringing Steal the Brainrot's Magical Event theme to life! Really happy with how everything turned out!🧚♀️
Thanks @FeRinS_FN ! 🙂
#UEFN
A few weeks ago I had the pleasure of choosing and bringing Steal the Brainrot's Magical Event theme to life! Really happy with how everything turned out!🧚♀️
Thanks @FeRinS_FN ! 🙂
#UEFN
@FNCreate@BeastFNCreative Can you let creators decide that for their own games instead? 400 MBs especially for live service games is wild... I doubt you guys would like that restriction on BR
This time I got to team up with one of the best artists in #UEFN on the Crystal Event @vOrdiant 💎
@vOrdiant handled the environment and env VFX, while I took care of the materials, character mats, and FX.
Honestly, this turned out to be one of the coolest events I’ve worked on. So much fun collaborating😄
Big congrats to @FeRinS_FN@alongo13_@Tekashi_fr, and the whole squad! 🙌
#UEFN #FortniteCreative #Fortnite
@EchoBuilds Yeah... might be a long road ahead, unless both UEFN + UE teams join as one and focus on the common goal which I think Tim said they recently did so fingers crossed!
Yw! It's definitely not a perfect system, it's kind of unavoidable, the only way I can think of getting rid of this rn would be a custom depth post process where you're excluding environment assets but that likely wont work with the VFX Powerup... or you can just push the particle further up so it's not so close to the ground! That's why in the rainbow example the feet don't have any particles
Want to project textures or materials on the Fortnite character?
It works in both UEFN and UE4/5.
🧵Tutorial in the comments:
#UEFN#UnrealEngine@FNCreate
So happy with how this one turned out!
Favorite map & characters I've made so far!🎌
Congrats @FeRinS_FN@alongo13_@Tekashi_fr and the incredible team! #UEFN