A huge shout out to @ExhaustedPoro and @e3tcg for chatting with me about how to give back to the community and grow the community.
And a shout out to @coopscollection for showing me you could have a YouTube channel based on just collecting shiny cards and being a good person.
When I started my channel, I didnโt know what to expect.
Who would want to hear what I have to say?
How could I be a good influence on the community?
My wife just said be yourself (ugh SO CLICHE) and do it.
So here we are. Only 80 away from 1k.
#riftbound#YouTubeGrowth
@housesarebig You meme about it, but I definitely think Shen is not as bad as people are making it out to be, and frankly, I think you know that as well.
@Mattsun__@tronisbad Correct. People claim sealed cases are the way to go, but Iโve hit more ONโs from loose boxes as I have sealed cases.
I think the sealed case rhetoric comes from other TCGโs like One Piece and DBS:FW where there are guaranteed hits per case, but there are 12 boxes per case.
The overnumber distribution rate is a talking point of Vendetta, and here is my video where I talk about it while I open half of a sealed case. Check out my findings! #riftbound@playriftbound#vendetta#liftbound
https://t.co/QZNGLFh5Ar
This is an incredible breakdown for newer players to the TCG space. Riftbound has a lot going for it, including the leadership and consultation of TCG titans from across Magic, Pokemon, Yu-Gi-Oh, and others. Dunc here answers some great questions for players, new and old.
Hella lengthy post from me on set rotations, but I love talking about this type of stuff.
I've spoken about Riftbound set rotation a couple of times now on here, and on TikTok, and it's kicked off a lot of discussion.
Why would they do that? What's the point? What do I do with the cards I've spent all my money on?
All very fair questions, and a lot of them come from new TCG players.
Riftbound pulled a huge chunk of its playerbase straight out of the IP itself, people who came from League, Valorant and TFT and had never touched a TCG before. That part alone is incredible btw and not many games manage it. It also means that for a lot of people here, this'll be the first rotation they've ever lived through. That's a new thing to get your head around, and I don't think it should be a surprise when people find it jarring.
The Riftbound-specific reason first, because it's the one that matters most.
This game is built around legends. That's the starting point for every deck you build, and there's a ceiling on how many can exist before the format stops functioning. You can't test against a field you can't hold in your head. You can't sideboard against 60/70+ legends. And every new legend has to be balanced against every legend that came before it, which gets harder every single set.
Dave Guskin, the game director, used that exact reasoning for why they landed on five to eight sets in Standard: "We don't want to overwhelm you with hundreds of legends to choose from." But equally, not so small that it feels like a solved format. Rotation is the tool that holds that balance.
Then the reasons that apply to every TCG.
Power creep. New sets have to matter or nobody plays them. Without rotation, the only lever is making each set stronger than the last, forever. Rotation resets the baseline. A card can be strong in a small pool without being absurd.
Design space. Once a card exists, that effect is spent. Rotation lets designers revisit an idea later at a different rate or with a different twist, instead of every good effect being used up permanently.
Buy-in. In a format where nothing rotates, being competitive means owning years of out-of-print staples, and that number only goes one direction. Rotation keeps the cost of playing roughly "the last couple of years of product" rather than "everything ever printed."
To those concerned about the cards you already own, an eternal format is planned to be launched alongside the first rotation. Guskin: "we want to make sure there's a place you can do that" for people who just want to keep playing with their old cards. Reprints are on the table too. "We are definitely open to reprinting cards", the idea being you take the copy you already own and play with that.
First rotation is start of 2028 with Set 10. Proving Grounds, Origins and everything from 2026 go together in one wave, then four sets a year after that.
Thanks for coming to my Ted Talk.