@Michaelicious25 The terrain is shared across all worlds. The vegetation and basically everything else is procedural and spawns according to a certain density number I define in clusters or random locations following a set of rules I defined
2ND MONTH OF SOLO DEVELOPING A ROBLOX SURVIVAL GAME
Here's a preview of VALOUR's procedural generated vegetation, consumables, map, and updated gameplay. This is 1 out of 4 biomes! π
#Roblox#RobloxDev#GameDev#Solo#Development
Insane progress done in just 1 month while solo devving every model, texture, animation, vfx and more. Working hard to make an enjoyable and rewarding survival experience on ROBLOX. Here's another teaser of VALOUR's systems in action. π
#Roblox#RobloxDev#GameDev#VALOUR
A small demonstration of features not yet seen from VALOUR development!
Dynamic foliage, modular reusable enemy system to different enemy types, modular consumable system, trophies, new items, custom map icons and ping functionality π
#Roblox#RobloxDev#GameDev#VALOUR
Following the engagement on our first post, I made a video talking a little bit about VALOUR, it's story and current development stage.
Come take a lookπ
#Roblox#RobloxDev#GameDev#VALOUR
Excited to unveil a first look at VALOUR, an upcoming Greek mythology-inspired survival experience on ROBLOX.
In this early preview, we are showcasing our core gameplay systems operating within a test environment.
#Roblox#RobloxDev#GameDev#VALOUR