6.)
My judgement is that SF6 leans on a whole roster of specials and normals that are strictly balanced in a way that feels surprisingly prohibitive across the board.
That’s what I meant when I called it a pair of safety scissors.
1.)
Street Fighter 6 is like safety scissors compared to City of the Wolves. SF6’s main goal isn’t to grant the player freedom, but to give them rigid guidelines so they can understand the main ideas of a fighting game.
5.)
Basically, what the game will and won’t let players do when it comes to how good or bad a character’s specials and normals are in different aspects.
4.)
By freedom options, I mainly mean how the frame data, hitboxes/hurtboxes, active frames, and what is or isn’t special/super cancellable can create feelings of empowerment or powerlessness depending on how they’re tuned.
2.)
In that sense it’s clearly geared towards beginners — helping them learn the broad strokes of fighting games, their archetypes, and typical modes of operation.
@Fenrirtheicewo1@grok is it racist to make a black version of a an existing character because you want to see more black characters? And is the sentence in the image a fact?
@heart_ Well. As a former child -now adult myself. I never popped a boner at stuff like that.
I just think or say something like "Oh, she looks nice! My mom should look like her, that would be cool!"
@enjoywithouthey@therealcjay321 No, you nonce. It means that the content is appropriate for kids in terms of content like not having a certain amount of violence.
The difficulty of puzzles and the like has nothing to do with it, you plonker.