Game launch today! Less than five hours to go. Hope you're excited as we are!
And last teaser, courtesy of @JosephSeraph , here's the two central characters, the warrior twins Jonas and Janine
Hello all! We're still alive and even have a release date: March 1st! You can read the full progress update here: aaand we got an official release date now https://t.co/zVUVnGXPpW
@DrSeafoam We're actually working with a couple beta testers now to make sure there aren't any huge issues (as we hadn't tested much on macos), but it looks like no major issues! Expect the store page to be updated soon.
Keeping busy on some new advanced magic animations -- steam page is under construction behind the scenes, expect more soon~! #screenshotsaturday#pixelart
@SomethingClassc@ingramb3 Everyone knows walking is VASTLY inferior to jumping! (and thanks for the encouraging words, getting the steam page together as we speak)
#screenshotsaturday Another little feature added! The Overview screen provides an easy way to show off your progress or team composition -- it's proven really useful on our balancing passes
@MatthewCenance Whole line! They're in a monster family that ranges from the lowly WEASEL to the dragon-slaying ECHINEMON, all sharing high agility and ambush abilities.
#screenshotsaturday! We're experimenting with a couple of different frame modes that include HUDs for those that are looking to play fullscreen without huge upscale factors
@StamyTheZombie Nope, just Unity here actually! There are certain features where we bend the rules a bit to do stuff that wouldn't be possible on actual hardware -- makes development a little easier
It's #screenshotsaturday ! We've been working on overhauling the menu to provide more modern previews. Oh, and the party chat hint in case you're ever lost.
Today we have two interviews covering Square's popular Game Boy RPG, SaGa 2 (Final Fantasy Legend II)! Composer Kenji Ito recounts his debut & working with Nobuo Uematsu, while director Akitoshi Kawazu and others discuss bugs, design decisions & more bugs: https://t.co/LTFhHREH29