@OpenAINewsroom Interesting. I've noticed plenty of people prefer claude for it's personality. Codex is more effective at building and coding. Considering that males typically don't chat a lot with other men, and the "loneliness epidemic", I wonder if men have gone to claude as a buddy.
When art directing you need to design everything towards a quality bar. We accept that games don’t look real because the anim, textures, lighting all hit about the same bar.
This looks incredibly off because the texture and asset bar is way above the animation and general movement. Photo realism with game level anim will always look incredibly off.
This also gives a players a more clear narrative, as well as a more defined purpose to what they’ll be spending their currency on. Defending first? Reinforce. Attacking first? Siege items.
Clash (once per match)
Reinforce
Prepare for Raid
Teleport to Raid
Begin CTF SB phase 🔁
@Monsterclip_JM to address some early match pacing issues:
Get players to jump in to the action sooner. At the beginning of the match, after a time to select their load-out, have players Clash in either in a walled off looting spot, or, a dome in the middle of the map. 1/3…
Players have 2 minutes to Eliminate the enemy squad, do as much damage as possible, and collect resources that are in the space. Whichever team eliminates the other, or deals the most damage, gets to start the raid on the enemy base at the end of first reinforce/loot phase. 2/3…
@clemmygames 40 vs 8 PVP competitive thriller. Team up with up to 11 friends. Prox Chat, Pings, Items, Gear.
Check out the indie game we announced today: Nighttime Runners. @VoideaGames