"I could never build that from scratch".
Think again ๐งต
These are #VFX our students built in just 8 weeks during our last launch - from semi-realistic fireballs to dynamic goo splats.
#GameDev#UnrealEngine#Houdini#RealtimeVFX
Want to master the art of punchy timing?
Join our 4-week Timing in VFX Class mentored by Jason Keyser and Yu-Chen Lin (VFX Artist II at Riot Games). Bring professional weight and player satisfaction with practical techniques specific to VFX.
https://t.co/NuLrkvPxmT
Timing isn't just a trick for stylized animation.
Whether you are creating realistic simulations or stylized gameplay effects, study your references to know where to deliver a punch in your work!
#VFX#GameDev#TechArt
Had pleasure working with @ChaseACloud on another project, Ascend to Zero for @Flyway_Games !This trailer has come out so clean and good! Kudos to everyone involved!
Sharing the 2D FX I contributed to it! Hope you will like it! ๐ค๐ฝโจ
Check it out on Steam!
#2dfx#ascendtozero
Here are some 2DFX shots I did on the Avatar Aang film.
It was privilege working with so many amazing artists as one of the 2DFX supervisors. It really wouldn't have looked this good without all their hard work and dedication so just wanted to put that out there lol
Here is a part of my #2DFX stuff for
Avatar, The Legend of Aang - By @flyingbark for @ParamountPics
many thanks to the great team, the great animators and the 2dfx crew (@wolfd_untoro , @Miccool , J. Tobin, P. Bouchard, Slava Lightsoul, Ines Sheiber, S. James, S. Schung..
๐งช Weeks 5-8: Dive into LiquiGen, bake simulations into Vertex Animation Textures (VAT), and master 6-point lighting theory to give your liquids a professional finish.
Stop guessing how the pros do it. The next live class starts August 13th: https://t.co/Zngo0KWyMD
"I could never build that from scratch".
Think again ๐งต
These are #VFX our students built in just 8 weeks during our last launch - from semi-realistic fireballs to dynamic goo splats.
#GameDev#UnrealEngine#Houdini#RealtimeVFX
Here is the exact pipeline they used with our mentor @dianachi_01 (Digital Extremes) :
๐ฅ Weeks 1-4: Master high-quality EmberGen flipbooks and earth-shattering Houdini simulations. Tie them together cleanly using Unreal 5 Niagara tricks for a cinematic impact.
A little teaser of my Avatar stuff! I've worked on a project for 1,5 years and it's been a crazy time. Coolest fx team ever!
Big thanks to Husain Untoro and Jacob Tobin for supervising us!
What is the hardest skill for real-time video game effects artists to master? Animation timing. Most artists have a great eye for color or composition, but putting those #VFX into motion with real "punch" is a completely different craft.