Hey guys! I took some feed back and came with these concepts.
Also am still working on more Ideas!
thanks to all for sharing and the support!
@Halo@DOOM@XboxP3@HaloFollowercom
OFICIAL ❌️ Michael Maynard, CONFIRMA que id Software ha perdido el 50% de los empleados que fueron despedidos.
"Microsoft/XBOX decidió que la mitad del equipo se consideraba inútil... tal desperdicio para todo un equipo dedicado a la excelencia durante muchos años... Realmente triste es que así es como Id Software, el pionero/innovador de los juegos de acción FPS, se relega a otra "reorganización" de activos.
I'm heartbroken to hear about the Microsoft layoffs that have hit id Software. This triology of Doom has been incredible and wouldn't have been possible without these talented people. If you need some incredibly talented folks on your team, I have linked who I can so far below...
I’m so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.