Big decision for our project: going from 1m voxels to 10cm voxels.
More detail on walls, paths and props, but 1000x more voxels per cubic meter. Performance is the next fight.
If you've worked with small voxels at scale, what helped you the most?
#gamedev#voxel
Been working on the combat of Project Orion. Each weapon has two skill trees and you pick 3 abilities to use at a time.
Here's the sword 🧵
#gamedev#indiedev#MMORPG
What if we mixed the best of classic MMORPGs with action combat and a voxel world?
That's what I'm exploring as a solo dev from Brazil, for now called Project Orion. Honestly, I'm loving it so far.
Would you play something like this?
#gamedev#indiedev#MMORPG
@MaplestoryU I'm afraid you'll take the focus off the main product, Maple N, and focus on something that no one asked for.
The most obvious move would be to launch new classes and content and remove this delay in claiming rewards. What's the big problem with that? Be more transparent with us