@SlayeddotCoom HOLY that is insane they just expected you to come up with a whole model on your own then sent one that wasn't even rigged. They really didn't have a clue of how much work went into that and all for only 350$???
@SlayeddotCoom I've always disliked the art contests he does, it feels like a way for him to get a lot of art/content made for him with out paying any one all while hes trying to act like hes doing the art community a favor.
@IcyChocobo 2. I'm not a huge fan of Game Over animations. I think it goes against the goals for progressing in the game. So there will definitely be a focus on scenes during combat and outside of combat either part of the main story, side optional content or even relating to some equips.
@IcyChocobo 1. They are seamlessly integrated and no swapping between modes. you can plan ahead with setting up traps or utilizing stealth mechanics etc before initiating with enemies. There's already an abundance of spells and build varieties that can solve combat and puzzles in unique ways
@IcyChocobo Thanks! Its a bit of a mix of gameplay genres combining tactical grid based (fire emblem/ final fantasy tactics) + dungeon crawler (wizardry/grimrock) from a3rd person perspective
@TaihenGold I think its best to look at the engagement to views ratio, anything above 10% is great and currently you're around 18%! I do understand its tough seeing something you worked hard on not pop off as hard you had hoped though, this website is such a gamble. 😭