@Titan_ite Hi, sorry, but as a student, I'm pretty busy this month and next
And right now, I don't feel confident enough in my animation skills, but I plan to improve over the next few months
But thank you
@Veinstonestudio Wow, that's a great idea. I'd already thought of doing something like that with Minecraft, but it looks even better with The Sims. I'll give it a try ^^
This is what the monster inside the machine looks like (left); the texture is based on the "Pendulum"(right) from Silent Hill 3
which I tweaked a bit and used as a placeholder, but it should still be close to the final version โโโฟโใค
#psx#b3d#lowpoly#unity#silenthill
@VatsalAmbastha It's true that I should have mentioned it, but it's using Unity's shader.
I started with a tutorial and ended up making my own version, but it's not perfect yet because in dark areas it looks a bit pixelated.
One of my first major models, six months after I started using Blender
I optimized it so poorly that I can't even open the project today๐ตโ๐ซ
(There are a lot of references in the background)
#b3d#Cyberpunk#3d#blender