@BNEesports
Would like to report bracket manipulation in TWT Asia 1 regional leaderboard.
So the top player in the region has updated brackets himself, vague/misleading disqualifications in tournament and the points got rewarded..
Here is the link
https://t.co/jGzAyQtkjY
Constructive Feedback:
-Stop removing legacy systems: Ki Charge giving counter hit property. The same problematic moves still CH now and are still frustrating. Nerf the problematic moves without removing systems that survived 25 years.
-Stop changing the identity of characters through simplification/accessibility: Law’s Dragon Charge (DSS) stance is so easy now that there is no reason for a new player to practice it. There are no goals for them to strive for and achieve. My opinion is that you should revert Law’s Dragon Charge changes including the frame data changes. T8 S1 was already easy enough. Law/Lee/Zafina are some examples here
-Do not change inputs of moves unless absolutely necessary: Tekken IS a legacy franchise and you have players that have built muscle memory across decades. Yes, inputs change over time, but the way they changed in this patch isnt always clear. Law/King are some examples here
-Less chip: You reduced chip in heat from 30% to 25% which seems more of a gesture of listening to feedback than actual implementation of that feedback. The reduction in chip for heat dash on block to rage opponents was the best chip change. Additionally, look at all the problem moves dealing tons of chip that were added (Jack, obv, but also Anna). Players dislike the entire mechanic, which is understandably a huge part of T8 that isnt a simple change.
-Sidesteps / Lateral movement: I can feel the difference and enjoy this change. But, overall the game has so much more tracking/homing that its overlooked.
-Aggressive pressure: Tekken players have always wanted to use space to avoid pressure. This was the issue in Tekken 4 as well. People wanted/want to see less of this. This patch introduced much more of this.
-Some Heat Bursts still track. Make them all track in one direction max, so there is at least some option to try to outplay the opponent with a sidestep.
-Heat Engagers: +17 is absurdly high, you guys have already mentioned that you will look at it. Make it significantly less so that people don’t look at it like the heat chip% change.
-Damage: across the board, juggle/combo damage is higher this season. Its too high and leads to less neutral interactions. Maybe introduce damage scaling after strong aerial tailspin
Obvious bugs: Jack “Make some noise”, and Paul hammer of the gods deep dive into unblockables
@AyoRichie_98 1,4 no stance or option to go on stance
D4 more distance between characters on hit.
F2 consistently tracking to SSR
F2,4 second hit consistently hitting when opponent SSR/SWR
WS1+2 damage buff + knockdown
Leroy's d+1+2 has better tracking depending on what side he starts on. If he starts on P1, you can SSR d+1+2 but if he starts on P2, it becomes homing in this situation regardless of what side he ends up on #t8_report
#T8_report
right after specific behavior, when you enter to opponent's punish record zone, it becomes like this
no popup message and timer appear+doing this all day+ can't exit (except turning the game off)
T8 should have a new rank system.
There are tons of players who reached God of Destruction.
But no big motivation for players to play rank match more when they made GoD.
Those players are who played the game very consistently but after few months, already finished their rank.
#T8_Report#t8_report - Lee has a specific bug vs Devil Jin's heat burst.
- Nina and Steve (with i16 lows) are ok after 1 jab.
-However for Lee, only after his 1 jab on block, he cannot CH Devil Jin's heat burst (for some reason)
- Several refs in the vid
#T8_Lee#T8_DevilJin