⏸️ #NFB Pause ⏸️
Through the power of #VR, Ahnahktsipiitaa (Colin Van Loon) transcends the lenses of traditional media to take us to a place where colonial rules and assumptions are forgotten.
🦬 Experience THIS IS NOT A CEREMONY on Meta Quest TV → https://t.co/rdTlDuN0yh
Brenda Bailey of @DigiBC, Vincent McCurley of @NFB_Interactive, Alan Goldman of @EmilyCarrU, Jennifer Moss of @UBC and Nancy Basi of @vrara_vancouver discuss the ecosystem for immersive content in British Columbia #VIFF#VIFF18#VIFFImmersed
😎Internal speaker volume just loud enough to hear instructions over exhibition hall
😐Tracking latency on very fast motion noticeable - not sure if updating at 60 or 72 FPS. Still playable.
😎Compute power seems higher than Oculus Go, although hard to tell with low poly game.
Oculus Quest 1st impressions with Project Tennis Scramble 2-player game:
😎Tracking is good-almost Rift level
😎Headset is heavier than Rift & Go, but reasonable when jumping around
😎Guardian rock solid
😎Wii Tennis-level fun
🤕Wii Tennis-level breaking household objects
Manifold - a 3D 360-video camera system & distribution framework by Facebook & RED. Camera is enormous - beach ball. Flat screen video demo’d amazing resolution & colour, but imperfect stitching & very limited 6DoF parallax. Doesn’t appear to be volumetric video or lightfield.
Traditionally, game engine animation is done with an external tool.
For BeatiBot, we simplified the pipeline and eliminated round-tripping with the @SoxwareInteract UMotion Pro Unity asset.
Combined with Timeline, it's like having Maya or MotionBuilder directly in @unity3d
Check out this amazing animated movie called @BeatiBot. It has been created entirely in @unity3d using UMotion Pro for all animations.
Watch now --> https://t.co/zj2n2H9jHD
Congrats to @vmccurley for this brilliant work!
#indiedev#Filmmaking#indiefilm