@CheeseGoblin7@PokerFaith_ It doesn't get muddy, it just proves the point I'm making even more. It shows that mortal assumption gives mortals false expectations of their gods. They don't bother to think "They all have a Friday night DnD when they are off the clock".
@RealDawnie@sephysfagwife It's more sensible to think that they don't care. Because you choose to see how they look like to you and never actually see their actual form.
@i_kairos_@anshc7913@AbyssalEndr Yea, this is the main problem with the game. There is lore gatekept behind HI3rd and only people who play both game know what it is. They even have a proper descendent of the Permanence in game.
@i_kairos_@anshc7913@AbyssalEndr All the paths are connected to Finality and are essentially extension of it. This was basically explained in HI3rd so I understand why people playing HSR won't understand that. Only exception is Nihility because it is the only path that has one foot in and out of reality.
@i_kairos_@anshc7913@AbyssalEndr Keyword is warnings. The fact that Terminus doesn't give absolute predictions means that whatever Terminus experienced are based on absolute points in time that are consistent enough. The Omen Vanguard rose because of Isee's experience of Akivili's fall.
@youkou247@cherfuli Actually, it's a really good idea. Feeding something that infinitely grows to something that endlessly consume is a perfect stop gap.
@i_kairos_@anshc7913@AbyssalEndr Third point is definitely not the case because it was explicitly stated that they would have to deal with the destruction, meaning winning was the point.
Fourth point coincides with the third point.
@Atlas01s@abc854635898883@KanraIsYourGod People forgetting that Aeons don't play with the expectations of mortals and Aha is one of the few aeons that earned their power.
@quidtron@Ferny0004@Miu_067 It's also a big blindspot for people. It pretty much entertains the idea that you wouldn't know your own god if they were just beside you.