The Voltswarm Demo is OUT NOW on Steam! ⚡
Survive an ever-growing machine swarm, build your loadout, and see how long you last.
Play free: https://t.co/uciqO5XdLb
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Three enemies, three different problems. Furnace Mites rush the gap, Axle Runners build momentum and Slagcasters attack from range. Welcome to Swarm Foundry. https://t.co/mgtCJwqp6B
Your weapons aim and fire automatically. Your job is to read the swarm, keep moving and decide what this machine becomes. Play the free Voltswarm demo on Steam: https://t.co/mgtCJwqp6B
Swarm Foundry does not give you room to breathe. Furnace Mites, Axle Runners and Slagcasters keep closing in while your build fires on its own. Wishlist Voltswarm on Steam: https://t.co/mgtCJwqWW9
The free demo is only the first sector.
Survive Scrapyard, clear its boss objective, and the full game continues into Swarm Foundry.
Play the demo and wishlist Voltswarm on Steam:
https://t.co/mgtCJwqp6B
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Hazard Marshal is waiting beyond Swarm Foundry.
Three phases, new attack patterns, and no room to stop reading the arena.
This is full-game content and is not included in the free demo.
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New Open-Source AI Animator: Text-to-Animation for Humans, Animals, Creatures, Robots & More
UniMate generates motion from text prompts for rigged 3D characters. Describe an action and turn it into animation.
Highlights:
• One model, different skeletons—no separate retraining for each rig.
• Generate transitions between existing keyframes.
• Edit motion with text while keeping selected joints unchanged.
• Extend animations with a sequence of prompts.
• Export animated meshes as FBX and GLB.
• MIT-licensed code + downloadable preview weights.
https://t.co/iy9zRxWfep
Meet three threats built for Swarm Foundry:
Furnace Mite. Axle Runner. Slagcaster.
Three silhouettes, one increasingly crowded factory floor.
Which one would you target first?
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How do you show a swarm without turning it into noise?
This is the current Swarm Foundry build under pressure.
Which opening makes the danger readable fastest?
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Slagcaster doesn't stay in one role.
It moves with the swarm, deploys, and opens fire from the factory floor.
Fresh capture from Voltswarm's current Map 2 build.
#WishlistWednesday#IndieGame#BulletHeaven
How do you show a swarm without turning it into noise?
This is the current Swarm Foundry build under pressure.
Which opening makes the danger readable fastest?
#IndieDevMonday#IndieGame#BulletHeaven
Good loot should change the rhythm, not just the numbers.
A chest delivers the reward. The Scrapper asks how you spend the momentum.
Which moment feels better: the reveal or choosing what comes next?
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One level-up can redraw the whole fight.
Pick a direction, return to the Foundry, and see the build answer immediately.
Which upgrade would you take?
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The Swarm Foundry gives you no safe lane for long.
Move, read the swarm, and let your build do the firing.
Fresh footage from Voltswarm's current full-game build.
Play the free demo and wishlist on Steam:
https://t.co/mgtCJwqp6B
#IndieDevMonday#IndieGame#BulletHeaven
The industrial-toy look should not stop at the robots.
We carried it into the reward screen with pixel-cut panels, color-coded rarity, and a prize card built like a machine part.
Does the UI feel like it belongs to the same world?
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Color is doing more than decorating this swarm.
Yellow builds the crowd. Green and red break it into different shapes. Cyan keeps the player ring and pickups visible against the factory floor.
The goal is controlled industrial chaos.
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Built like an industrial toy. Hits like heavy machinery.
Crusher King is waiting in Voltswarm's free Steam demo.
Can your build survive the wake-up call?
Play free:
https://t.co/mgtCJwqp6B
#IndieDevMonday#IndieGame#BulletHeaven
More enemies do not automatically create better chaos.
Voltswarm uses color-blocked silhouettes and clear attack telegraphs so hundreds of machines can stay readable.
What do your eyes track first in a crowded fight?
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