It's here!!!
Project: Lost Worlds – Journey to Erios has been completed!
The first part of this two-part cinematic adventure starts here!
Embark on a journey across the stars and discover your new beginning.
This trailer contains footage from Part 2.
This project has been a huge undertaking, so naturally there are still a few critical bugs.
Many of them are currently being investigated, so please be patient as I continue patching the world over the coming days.
If you encounter any bugs, please report them to me here if possible. Thank you!
------------------
ついに完成!!!
Project: Lost Worlds – Journey to Erios がついに完成しました!
二部構成でお届けするシネマティックアドベンチャー、その第一章がついに幕を開けます!
星々の彼方へ、新たな始まりを見つける旅へ出発しましょう。
※トレーラーには、第2章の映像が含まれています。
このプロジェクトは非常に大規模なものだったため、現在もいくつかの不具合が残っています。多くは現在調査中で、今後数日間かけて修正を行いますので、しばらくお待ちいただけますと幸いです。
不具合を見つけた��は、ご報告いただけると大変助かります。ありがとうございます!
#JourneytoErios
#VRChat
#VRChat_world紹介
"What is your story?"
This is an introspection on what went into [Project: Lost Worlds - Journey to Erios], and how it started from a fleeting wish almost two decades ago, to a project that took over 8 years of attempts, and 4 years of development.
I usually don't do this, but the launch of Project: Lost Worlds feels like an important milestone for me in my journey not only as a world creator, but also as an artist. I just thought a little bit of reflection might be interesting for someone.
From the original Jurassic Park movies to Avatar, some of the biggest inspirations to me as a kid, growing up and watching exciting adventures into worlds beyond a child's imagination. I always had this desire to take part, not even as a protagonist, but simply to exist in some of these amazing worlds in these movies.
That desire never really truly goes away. If anything, it was amplified as I grew up.
From the gates of Stormwind in World of Warcraft, or the First Contact Demo by Oculus when trying VR for the first time.
These moments that I find myself yearning for over and over again. And I know that I was not alone in feeling this way.
Since joining VRChat in 2017, and made my first world for the first time. I experienced the first sparks that made me realize that for the first time in my career, a virtual space that I crafted affects people in ways I didn't understand before.
Right away, I wanted to re-create scenes, moments from these pop cultures I grew up with. But I lacked the skill to execute on that vision.
A simple cafe? Sure, maybe doable. A grand adventure with an exotic destination? Not quite yet.
Unity felt like a paintbrush I haven't yet learned how to wield, and even to this day, I don't consider myself anywhere near mastering it.
So, I kept creating; the vision of each project gets slightly bigger, not by a lot, but enough to force myself to keep learning, experimenting, getting me out of my comfort zone, because I know only by doing this that I can someday wield enough experience to execute the visions I have with a standard that I would actually be happy with.
[Project: Lost Worlds] essentially was an accumulation of everything I've learned over the past 8 years.
Every project at the time might have felt like a "distraction" that kept getting in the way of me working on [Lost Worlds], but now it felt like a necessary stepping stone.
How to bake lighting in the earlier chill worlds, how to make vast space with many animals in Aquarius and Deep Blue, how to create narrative-driven adventures in Magic Heist and Treasure Heist, how to properly do environmental storytelling with NPC and world-building lore in District Robot and Complex 7, and so on.
[Journey to Erios] was far from the first attempt or iteration.
In fact, the very first prototype for [Lost Worlds] was as early as 2019. It was a complete disaster, of course, as I did not know what I was doing. Then the second Attempt in 2020, then 2022, when I publicly started to give demo tours access. Even then, it took 2 more years for [Journey to Erios] to slowly take shape. It went from a modern-day Jurassic Park-type adventure to a grand Sci-fi journey to another planet.
The lore changed a couple of times. I did not want to simply spawn people at the destination already;
I felt like it was important for any adventure to begin with a sincere beginning and a heartfelt journey there.
The feeling of traveling and arriving, much of what I always felt stirring in my heart when traveling abroad to new places.
Getting lost at the airports, catching the flights, the disembark when you look out at the terminal windows to a new country, the transitional space between your destination felt just as important as the destination itself.
And so on, the project continues to receive incremental progress. Its development is not without hurdles. As I work a full-time job as a 3D artist, working on Unity all day, any time after work was immediately allocated to working on my personal projects, which were also in Unity.
Over the past few years, I’ve also become a full-time caretaker for my elderly parents as their health has declined. Balancing that responsibility with full-time work and personal development created a level of burnout I often had to brute-force through.
Sometimes, staring at the same project for year after year, you start to doubt yourself, after the 300-400th time riding the same spaceship, seeing the same sequence. You start wondering, "Is this even good?" "It's kind of boring, isn't it?" "Who would want to sit through this?" sits in the back of your mind constantly.
Development costs were also not cheap, as a solo project, I have to buy assets, license music and many other things to save on development time, which after a couple years ballooned to thousands of dollars, which I intend to not make any back as I want to keep 100% my content free and accessible to as many people as possible.
But the wish to see the project to completion persisted through, I wanted to see it done, and I want people to experience the project in its fullest potential.
It is not without flaws; optimization has a lot of room to improve and learn from. There is a persistent crash issue that is extremely hard to track down; the world might feel a bit short. All things I intend to learn from and continue to improve on.
Thankfully, along the way, I also gained valuable friends and peers, those who help me with logic, technical problems, testing, and translating; it would have been so much harder without them, and I cannot describe the gratitude I have for their kindness.
Sitting here now, 1 week post the launch of Part 1 of the adventure, clicking through thousands of pictures, posts, and feedback on [Journey to Erios]. I try to see every single one of them because, to me, for at least 1 hour, I was privileged to bring them to a world of mine even momentarily, a place that sat within me for the past 2 decades, and with all my heart, I hope that it brought some joy to them.
For now, I have another medium-sized project coming up soon after a bit of a break, and after that, production on Part 2 will officially start.
I still have so many worlds, ideas, and places I want to create. And for as long as I'm still around, I will work my hardest to make these ideas happen.
Some of you might have been here since the beginning of this journey of mine, and some of you just arrived. Regardless, I'm grateful for continued support and your company along the way, truly.
And as always,
Thank you for visiting.
See you on Erios.
#VRChat
#JourneytoErios
#VRChat_world紹介
It's here!!!
Project: Lost Worlds – Journey to Erios has been completed!
The first part of this two-part cinematic adventure starts here!
Embark on a journey across the stars and discover your new beginning.
This trailer contains footage from Part 2.
This project has been a huge undertaking, so naturally there are still a few critical bugs.
Many of them are currently being investigated, so please be patient as I continue patching the world over the coming days.
If you encounter any bugs, please report them to me here if possible. Thank you!
------------------
ついに完成!!!
Project: Lost Worlds – Journey to Erios がついに完成しました!
二部構成でお届けするシネマティックアドベンチャー、その第一章がついに幕を開けます!
��々の彼方へ、新たな始まりを見つける旅へ出発しましょう。
※トレーラーには、第2章の映像が含まれています。
このプロジェクトは非常に大規模なものだったため、現在もいくつかの不具合が残っています。多くは現在調査中で、今後数日間かけて修正を行いますので、しばらくお待ちいただけますと幸いです。
不具合を見つけた際は、ご報告いただけると大変助かります。ありがとうございます!
#JourneytoErios
#VRChat
#VRChat_world紹介
We are almost there!
Project Lost Worlds: Journey to Erios is scheduled to launch next Friday at 10:00 AM PST.
完成まであとわずか!
Project Lost Worlds: Journey to Erios は、来週金曜日 午前10時(PST)に公開予定です。(日本時間:土曜日 午前3時)
#VRChat#VRChat_world紹介
Project: Lost Worlds Part 1 development is steadily coming along well!
Still aiming for a mid-June release if possible; however, I might need an extra week or so for any last-minute polish, bug fix, and QA, or unforeseen life circumstances.😓
Here are some screenshots of the latest progress!
I've decided to split this world into two parts for technical reasons.
Part 1: Journey to Erios
Part 2: Erios the Jade Crystal
Part 2 will be in development later this year and hopefully land somewhere next year, along with other projects. Starting from a cleaner slate, it will be easier to develop and lower the memory cost overall.
See you on the next update!
#VRChat
#VRChat_world紹介
In celebration of the Artemis II launch, here is a new trailer for Project: Lost Worlds!
Aiming for a potential mid-June release
Due to technical limitations, the world might be split into two parts; we'll see!
More info to come in the coming months!
#VRChat#VRChat_world紹介
Gion Street has been updated for Hanami! 🌸
This visual change will stay until summer.
A trailer will drop tomorrow morning for Project: Lost Worlds, in celebration of Artemis 2 Launch. Keep an eye out! 👨🚀🚀
#VRChat#VRChat_world紹介
Here are some of the pictures that I submitted for a photography showcase last year.
If you have visited my works in the past, you probably have stumbled upon some of these cats before.
Their names are Yuki (white), Ash(Black), and Eggy(Orange).
While Ash and Yuki are the first two virtual cats that inhabited some of my first works (Moody) since 8 years ago, Eggy is actually a real stray cat I took care of for a while, and has become my first pet.
She was a curious cat that always shoved headfirst into anything she found interesting, and loved to explore everywhere.
Unfortunately, she passed a couple of years ago.
I decided to immortalize Eggy in the virtual space, where now she takes on adventures through the works I made along with Ash and Yuki.
In these pictures, she is portrayed in the same personality she held in the real world, curious, explorative, and sometimes with that bit of orange single-brained cellness I always loved.
So, if you ever run into any of them in my worlds, please don't hesitate to greet them.
#VRChat
(1/2)
It's done!
Sapphirae is now public,
A spiritual sequel to Ephemeris, and a quick attempt at a type of world I haven't done in a long time.
Now back to the big projects 🪐
#VRChat#VRChat_world紹介
Complex 7 has been updated!
... for the first time since its release three years ago!
The world is now light-volume compatible.
With various performance adjustments, overdue bugfixes, and 2 new areas.
#VRChat#VRChat_world紹介
Thank you, everyone, for supporting me during 2025!
I understand that it was a disappointing year for me in terms of releases, and I sincerely apologize to everyone.
Battling severe burnout, illness, becoming a full-time caretaker for my elderly parents, and fulfilling both my job and life duties.
I hit several breaking points this year that caused my project to be severely delayed, where eating, sleeping, and basic life functions have become secondary, causing further spiral health complications, feeding into the burnout and depression cycle.
There were still some small wins in between, updating and remastering the majority of the older worlds, releasing Paradisa, and held an extremely successful New Year Event.
Looking forward to 2026, I promised myself a reset. While all these things won't simply go away, I hope to continue consistently making progress toward new releases, because after all, your visits are a critical part of why I continue to create, continue to smile, and continue to believe.
This year, I'm aiming high for 4 to 6 minor worlds and 2 major releases, with Lost World being the sole focus to finally take it to the finish line.
Thank you for continuing to support me.
And as always, thank you for your visit.
#VRChat