💥Our third pilot is out! It takes place in the victim’s apartment, where the police team together with up to five real-time captured users work as a team to find clues and come up with a conclusion about what happened to the victim
@EU_H2020#SocialVR#VR
https://t.co/2lr3d5mOSE
Thanks to #SocialVR , we can still blow the candles on the cake together even the whole country locks down. Happy 75th year birthday to CWI @CWInl#cakeresearcher
Are you researching on #ImmersiveMedia#VirtualReality#eXtendedReality#HCI#QoS#QoE? Contribute to MMVE 2021! https://t.co/zgo6RZZ6tt The perfect venue to share your contributions/ideas and for networking😃
📆 Submission deadline: March 8th
📢 System open for submissions
[BLOG #News] At @VRDays, @VRTogether_EU showcased the world's first live 3D video conference using #PointClouds, over a public #5G network 🌐
Details of the experience with Pablo Cesar, Researcher at @CWInl, and Patrick de Lange, Founder of Sound ➡️ https://t.co/lAoFxlvDqq
How to choose the best suitable tools for automatic testing in Unity? Learn why and how to automatize testing in Unity projects in this post by our partner @ViaccessOrca#VR#socialVR#virtualreality#H2020@EU_H2020
https://t.co/vrVJ0wmnRK
Our User Labs allow for internal and local experimentation and enable cross-country connected tests and experiences. Learn more about the available labs for both the native and web versions of the VRTogether platform.
#VR#socialVR#H2020@EU_H2020
https://t.co/CsOWIgV4nC
Our pilots are project checkpoints to evaluate the creative and technical challenges identified towards the creation of truly realistic #socialVR experiences. Learn more about each of them here:
#VR#socialVR#virtualreality#H2020@EU_H2020
https://t.co/c0NNyeKYvp
Besides the main research activities, our project mentors master’s students in the #SocialVR area, forming a new generation of graduates that can, in the future, reshape the media landscape
#VR#socialVR#virtualreality#H2020@EU_H2020
https://t.co/nOfY3wOVsG
Scientists at the University of Bath have developed a new type of 360° VR photography accessible to amateur photographers called OmniPhotos
via @techxplore_com#VR#VirtualReality
https://t.co/aG8ZrMPpGc
Virtual Reality has been seized on by the financial sector as a way of enlivening home working for lonely traders or isolated executives and replicating real-world sales, networking or training events
via @wef#VR#virtualreality
https://t.co/1385XIkb3T