This is what a "game" without a physics engine looks like. The 9000 proplay animations aren't sigs or jumpers. They are fully canned, random, and illogical cutscenes that your player receives. Look at how the bodies are interacting with each other and the ball. Are we in a zero gravity environment? Then this is further proven by a giant center flailing his arms while in a shooters chest, but because the game decides that it won't play a blocked shot animation, an invisible wall stops his arm from blocking it and instead its a heavy cobtest green.
This is not basketball. This is not a videogame. You're literally just watching AI generated cutscenes and hoping that you are able to trigger the better ones in your favor.
@Kodak954954@CoachDub_Pick6@Trey_Oh5 Bro you don’t understand that if a route passes your zone or comes in your zone you latch on to it, what do you think zone is ? Just get to a spot and wait for the offense? You don’t cover grass nigga u cover people
@Kodak954954@CoachDub_Pick6@Trey_Oh5 Cb wouldn’t follow it. You can literally watch every person on the field and tell it’s cov3, nickel has anything that comes to flat( quick outs, wheels, flat routes, hitches) backer next to him has hook, corner has deep third, safety has middle third
@Kodak954954@CoachDub_Pick6@Trey_Oh5 His side, so coaches teach that if it’s cov 3 with one wr to your side that’s basically your man. What’s the point of dropping in a deep third and waiting for something to come to you in a high red zone situation where every yard matters. If that wr ran a slant or dig or curl the
@Kodak954954@CoachDub_Pick6@Trey_Oh5 Ima explain this to you because I actually play college football as we speak nigga so you don’t know more than me. The nickel has the curl flat, which means any quick out or flat route or route to the bottom of the #s he has to latch on to that. The CB up top has 1 receiver to **