@Groundislava Dead cells is the first popular one where I this was going the wrong direction. I don't mind permanent progression, but they didn't do enough to make each run feel different.
Binding of Isaac does the progression well, and it definitely feels like a roguelike
I made this #UE5 plugin to spot one of the easiest mistakes to make when building a game in Unreal Engine.
If you work with blueprints, you may not know this is:
🐌 Making your editor boot slow
💥 Blowing memory budgets
😰 Stressing your tech leads
...👇🧵