Every humanoid has to learn how to fall before it learns how to walk.
Balance, contact forces, joint torques, and dynamics all matter.
Physics doesn't negotiate. Gravity is the final reviewer.
@Banditdotbot Reinforcement Learning βοΈ
Building a browser-based motion studio for @Banditdotbot. Drag, combine, and create new moves in seconds
Starting with a library of 25 predefined motions. Combine 5 and that's 25β΅=9.7M possible sequences
A step toward the world's largest open-source humanoid skills library
I genuinely believe we're at the start of something massive.
Open-source humanoids exist. What's missing? One the internet can train, turn into a global icon, and share in the value it creates.
Below I walk through @Banditdotbot URDF: how its body and joints are structured.
@Banditdotbot We'll be adding 4 more DoF (2 for the head and 2 for the tail). V2 will have total 28 DoF. Both 24 and 28 options are available for community preference/contributions
@DeusHephaeston@Banditdotbot Tail will be controlled by two additional actuators, giving it 2 additional degrees of freedom where combining will create realistic tail movement. Current tail is 70cm long and will be around 0.2Kg. Follow the addition to the URDF: https://t.co/1AMndMMVhY
@DeusHephaeston@Banditdotbot Software and design are already fully open-source. Explore here: https://t.co/oPawQXQuaL you can start contributing!
As soon as we finalize the final pieces of the hardware, every part will be open-source as well. We are partnering with RoboParty for some hardware aspects
Have anyone thought about bringing cultural memes into the physical space yet? The community makes it alive through open-source contributions.
Since it will be physical, the "real" meme can be monetized in the real world, flywheel pours back into the ecosystem.