Hi all! With the release of 1.17.10, we're moving to Mastodon! Please follow us there for the latest news and updates. Thanks for continuing to support us!
➡ https://t.co/3kq89Lpanw
#opensource#gamedev
1.17.8 has been released. This dev release features raised and lowered terrain in the map editor.
While there are still some rough edges being worked out, it will certainly let you add some depth to your maps 😄
➡ https://t.co/kiy8KQHAY1
#opensource#gamedev
Wesnoth 1.16.6 has been released! This patch fixes an Out Of Sync error caused by some add-ons in online multiplayer even when they aren't being used in the current game.
➡️https://t.co/vDm5rcqgMO
#opensource#gamedev
Wesnoth 1.17.7 is out! This release changes some default hotkey bindings as well as the encryption used for credentials, which will have to be reentered upon upgrading. For more info, please see the forum post.
➡ https://t.co/HLDLQlDcWS
#opensource#gamedev
Wesnoth 1.17.6 is out! This release contains work on the events and rendering systems backend. While these should be invisible to players and UMC creators, we encourage everyone to keep an eye out for bugs!
➡ https://t.co/K8kqMvCZO1
#opensource#gamedev
Wesnoth 1.16.5 has been released! This stable branch release contains many bugfixes, including a bug causing frequent crashes in online multiplayer that was introduced in version 1.16.4.
➡️https://t.co/qeRKSoLfni
#opensource#gamedev
Wesnoth 1.17.5 is out! This release fixes the game on macOS by fixing a bug where the location of the mouse did not match what was actually being clicked.
➡ https://t.co/bg5XMVsb0v
#opensource#gamedev
Wesnoth 1.16.3 has been released! This stable branch release mainly focuses on fixes, especially maintaining a consistent scroll speed when scrolling around the map.
➡️https://t.co/8LeyTsqPDR
#opensource#gamedev
Wesnoth 1.17.4 is out! This release finally introduces hardware accelerated rendering, which should greatly improve the game's rendering performance and FPS.
➡ https://t.co/YU9Si1R3GK
#opensource#gamedev
Wesnoth 1.17.3 is out! This is primarily a bugfix development patch that resolves a few UI issues and crashing in edge cases.
➡ https://t.co/dze8vWgRLi
#opensource#gamedev
Wesnoth 1.17.2 is out! This is a small development update that adds support for webp images, which will allow for smaller image sizes for add-on creators.
➡ https://t.co/buS9J3UBID
#opensource#gamedev
Wesnoth 1.17.1 is out! This is a smaller development update over 1.17.0 but quite importantly it connects to the new 1.17.x add-ons server by default instead of 1.16.x.
➡ https://t.co/ThOyldR4wK
#opensource#gamedev
Wesnoth 1.17.0 has been released! This is the first release in the 1.17 development cycle and features a new Drake campaign, Winds of Fate!
➡️https://t.co/F5Hb44EAp8
#opensource#gamedev
Wesnoth 1.16.2 has been released! This is mainly a maintenance patch that includes several significant bugfixes.
Rightwards arrow https://t.co/r7h5vCjRdB
#opensource#gamedev
@Saiyu_Riuzaky Due to technical considerations, many attributes of individual units are ignored in favor of their unit type's information instead. However, you still have the option to alter those indirectly by using [object], [advancement] or [trait] modifications.
Wesnoth 1.16.1 is out! This is a minor stable update fixing various bugs found in 1.16.0, including issues with nickname autocompletion in the multiplayer UI (not mentioned in the changelog for reasons, oops).
➡️ https://t.co/v2r0fQtTzX
#opensource#gamedev
To clarify, this does *not* impact the online infrastructure for Wesnoth 1.14, which will remain operational until Wesnoth 1.18.0 is released at some point within the next few years!