@aras_p@SebAaltonen In @FlaxEngine we use the latest .NET 8 so with AssemblyLoadContext we have near-instant code reload even in large projects. C# Editor code and domain stays up and responsive. I wonder if Unity will be able to ever transition from Mono
@duroxxigar@team_veki@FlaxEngine Yeah the build system compiles C++ engine and C# editor with .NET runtime and all features inside. We use lots of templates but keep the code clean and optimized for build time as it helps us to develop engine faster (less time wasted on compile times)
Flax 1.8 just got released! Check it here: https://t.co/3NBf1GJryR
Tons of new features: .NET 8, ASTC textures, new UI editor, new models importing pipeline, tank vehicles, Anim Graph live debugging and more
#flaxengine#flax#indiedev#gamedev
Flax 1.7 just got released! Check out highlights: https://t.co/SvBb8xgw1y
Lots of new stuff coming: Cloth, Behavior Trees, more performance, improved licensing terms, and even more tools for game devs.
#flaxengine#flax#indiedev#gamedev
@SebAaltonen You could try Flax Engine Tech Demo that uses software ray-tracing GI/Reflections but all quality is set Ultra so it can be a challenge for a GPU :)
https://t.co/j8TebDUunL
@guitio2002 In @FlaxEngine we use very similar approach with Global SDF clipmaps but instead we use chunking and mipmap generation to improve both rasterization time and tracing performance. More info: https://t.co/WVv1sIUAb4
Flax 1.4 just got released! Check out highlights: https://t.co/jMWHylMqQ6
Great new stuff coming: Realtime Global Illumination, 64-bit coordinates support, licensing changes, and much more.
#flaxengine#flax#indiedev#gamedev
We're creating Holy Stick! It’s a 2D multiplayer action game, filled with fun and gore. No flesh can counter a bullet, so it's easy to lose a limb or two during combat (try shooting that gun with no hands, smart-ass!) #gamedev#IndieGameDev#madewithunity#holystick
It finally happened! Flax 1.0 released with full source code, Android support, Visual Scripting, and more.
Check out the blog post with release highlights: https://t.co/TG2kRGac93
#flaxengine#flax#gamedev#indedev
Long time no see. We're preparing Flax 1.0 release.
Meanwhile, we're happy to announce the new Flax Forum: https://t.co/AM8lqwxzQW
Join our community!
#flax#flaxengine#gamedev#indiedev