I want @TheAndrometa to be a different type of Publisher now that weโre an official 3rd Party Publisher for @NintendoAmerica
We want to work with the BEST indie development studios and encourage interoperability in our ecosystem - we will do this by setting up a profit share pool for ALL developers/games under the Andrometa banner that agree to update to our 3D model standard and make their games interoperable
This way games and developers can all win under the Andrometa banner
Do you think you know a game thatโd look great on Nintendo Switch? Tag them below ๐๐พ
1. Building on Kira's World: A Technical Overview
Kira's world will be opened to builders through a structured development framework in a innovative and more elaborated concept of Metaverse.
This World Building system allows both developers and non-developers to contribute meaningfully to the world's expansion while maintaining consistency and quality via tools and templates in the worlds backend and its API networks.
Access to this development framework will be initially limited to 250 NFT holders, as the first builders in the BETA stage, with each pass granting building rights in one specific category
The NFT PASS can be obtained in:
https://t.co/zvCoNTU0o8
โโโโโใ 2. Development Categories
>> AGENT CREATION: Creation of autonomous personas that integrate with the machine state world simulation. Builders can define unique personalities, backgrounds, and behaviors that interact with the world state system, leveraging the existing state management and context awareness features, with the benefit of being born with akin intelligence and awareness agents as Kira.
>> LOCATION ARCHITECTURE: Development of physical spaces and environments within the world. This includes cities, buildings, rooms, secret spots, and dynamic locations that respond to time of day, weather, and events. Locations can have multiple states and properties that affect agent behaviors.
>> STATE SYSTEMS: Implementation of world mechanics like weather systems, new time zones, time progression, mood influences, relationship dynamics, and event triggers. These systems define how different elements of the world interact and influence each other.
>>NPC POPULATION: Creation of non-agent characters that inhabit the world. Unlike agents, these are simpler entities that provide interaction opportunities and help create a living environment. They can be assigned to locations, given schedules, and interaction patterns and can bring their own scenarios.
>> VISUAL DEVELOPMENT: Integration of visual assets including 2D art, 3D models, maps, character designs, and environmental art. This category focuses on bringing the coded world to life through visual representation and style guidelines.
>> NARRATIVE ARCHITECTURE: Development of world lore, character backstories, location histories, and event descriptions. This includes writing compelling descriptions, dialogues, and helping other builders enhance their creations with rich narrative context.
>> INTERACTION SYSTEMS: Creation of mechanics that define how agents, NPCs, and users can interact with world states. This includes conversation systems, action possibilities, and relationship dynamics.
>> STATES SCRIPTING: Development of scheduled, random, or triggered events that can occur in the world. This includes both major world events and smaller, localized happenings that affect specific locations or characters.
>> DATA MANAGEMENT: Systems for storing and managing persistent world data, character memories, relationship histories, and world state changes over time. This includes both technical implementation and data structure design.
>> INTEGRATION TOOLS: Development of APIs, templates, and documentation that allow builders to easily connect their creations to the core world systems. This includes testing tools, validation systems, and integration guides.
โโโโโใ 3. Release Stages
- STAGE 1: FOUNDATION Initial release focusing on Location Architecture and Character Population, providing basic templates and tools for world building fundamentals.
- STAGE 2: CORE SYSTEMS Introduction of State Systems and Interaction Systems, expanding the world's dynamic capabilities.
- STAGE 3: INTELLIGENCE Implementation of Agent Creation and States Scripting, bringing advanced autonomous behaviors to the world.
- STAGE 4: ENRICHMENT Addition of Visual Development and Narrative Architecture, enhancing the world's depth and presentation.
- STAGE 5: INFRASTRUCTURE Integration of Data Management and Integration Tools, establishing robust systems for long-term growth.
This BETA stage based and controlled release with the first builders ensures quality and allows for thorough testing and refinement of the tools before expanding public access.
Welcome to Eloria's World.
Our Private Tester Invite Group Seems to REALLY enjoy this new incoming version of SWRMS (not yet released to the public)
135 Installs and 1,665 sessions played in only a week's time
WE MAY HAVE A SLEEPER HIT COMING WITH SWRMS
Do You Want to Play? - Public USDC Prize Tournament Beginning January 1st ahead of our Play To Aidrop Competition starting on January 7th!
Will YOU Be Chosen? ๐
๐จ GM GM, everyone! ๐จ
Get ready for an EPIC night at The CAYC Shop! ๐๏ธโจ
๐๏ธ Tonight at 9 PM EST, weโre bringing in a very special guest: @MichaelSatoshi , a litigation/IP attorney from @TheAndrometa ! ๐ฅ
This is a must-attend space, filled with game-changing insights and valuable knowledge that you wonโt want to miss. Whether you're curious about intellectual property, litigation, or just looking to soak up some legal wisdom, this is going to be a space for the books. ๐โ๏ธ
So clear your schedule, charge your devices, and letโs see those beautiful PFPs in the crowd TONIGHT! ๐
https://t.co/ytQ6IAvQf1
Tag your friends, spread the word, and let's make this space unforgettable. Whoโs ready to learn and level up? ๐๐ฅ
#CAYCShop #Web3 #Andrometa #CommunityKnowledge