Iron Void: Silent Space just got its biggest balance update π
Reworked targeting: put your crosshair on the blue marker and your shots land.
Normal is now fair and readable. Loved the old challenge? Hard keeps the original settings.
#indiegame#gamedev#spaceshooter
Iron Void: Silent Space is OUT NOW on Steam! π
Upgrade your ship, outfly smarter enemies and take down stations that fight back.
Thank you to every demo pilot, your feedback shaped the launch version. π
#indiegame#gamedev#spaceshooter#UnrealEngine5
Hunters Trial: One Breath is OUT NOW on Steam! π―
One spot. One breath. One shot.
Thank you to every demo hunter, your feedback shaped the launch version. π
#indiegame#gamedev#huntinggame#UnrealEngine5
Demo players, thank you! Your feedback shaped both games.
Hunters Trial: One Breath and Iron Void: Silent Space launch TODAY on Steam, 18:00 GMT+3.
Last week vs launch: real skulls, skeletons and vessels in the bullet cam. See you out there!
@BeeBug_Nic A cute farming sim that slowly turns into a creepypasta is such a good hook π Those quiet "wait, something's off" moments will sell it. Following along!
@Obsolete_Robot Love that. A health cost plus upgrades that soften it is a great loop: early on every wall is a gamble, later you're a wrecking ball. Can't wait to see the swarm chases π§π
My old bullet cam (top) vs the new one (bottom). π―
The camera now rides the bullet through every organ in one take, and one bullet can drop two deer.
Hunters Trial: One Breath, out tomorrow on Steam. #indiegame#gamedev
@SecondChanceGme Let me guess, stale HLODs or distance proxies still showing the old mesh? Those "nothing failed but it's still wrong" bugs are the worst kind. Also on 5.8 here, thanks for writing it up.
@TeekoGame Tower defense where you actually run between your towers is such a fun twist. Can enemies knock you off the platforms, or is the danger only to the plants?
@devinventario That fire beam cutting through the horde looks great. How many zombies can you push on screen before the frame rate starts to suffer? Big crowds were my biggest headache too.
@Jiamoby Core gameplay locked in is the best milestone there is. That red sky through the stone arch is a strong first frame. One tip from another solo dev: open the video on your best 2 seconds of combat, people decide really fast.