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Gamer amante de los juegos. | Gamer lover of games.
Gran fan de/Big fan of: Tales of, Sonic, Pokémon & more.
RT mucho. | RT a lot.
¡Dr. Robotnik's Ring Racers se actualizo a su nueva versión 2.4! ¡Y con eso viene una actualización de compatibilidad para mi CTR Pack que también incluye una de las pistas faltantes de Nitro-Fueled, Twilight Tour!
#RingRacers#CrashBandicoot
https://t.co/UTeIT5zBuI
‼️LA DIRECTIVA DE SONY CREE QUE SUS FANS SON ESTUPIDOS‼️
Jason Schreier compartió nueva información sobre el futuro del formato físico en PlayStation:
▫️ Sony considera que su base de jugadores digitales ya es lo suficientemente grande como para prescindir de quienes siguen comprando juegos en formato físico.
▫️ La compañía no cambiará su modelo de distribución minorista: las tiendas seguirán vendiendo cajas, pero estas solo incluirán un código de descarga.
▫️ Actualmente, cuando Sony vende un juego físico First Party a un minorista, este obtiene alrededor del 30% del precio de venta (70 dólares). Con el formato 100% digital, Sony pasaría a quedarse con la totalidad de esos ingresos.
▫️ Como resultado, la empresa espera aumentar de forma significativa sus márgenes de beneficio.
Información adicional de otros reportes:
▫️ Sony estaría convencida de que, con el tiempo, la mayoría de los jugadores terminará aceptando la transición hacia un ecosistema 100% digital.
▫️ La compañía cree que los usuarios seguirán apoyando a PlayStation incluso sin la opción de comprar juegos físicos.
▫️ Además, consideran que no es necesario mantener una comunicación directa con los fans sobre esta decisión, ya que confían en la fortaleza de la marca y en la fidelidad de su comunidad.
Wow, ¿Xbox tomando (relativamente) buenas decisiones? Genuinamente no les tenia mas fe luego de todo lo que ha estado pasando, pero aun que es una pena lo de los despidos, es mejor a cerrar estudios directamente, así que... Bien por Xbox, genuinamente.
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
NEW Interview with @KindaFunnyVids for Spyro a Realm Beyond. A few interesting tidbits...
🟣Views from trailer was shocking for them
🟣The Game Mashes both air and ground exploration
🟣Reignited is the spring board, but all legacy games are considered
🟣NOT a full Reboot. Same Character from original 3 games, on new adventure
🟣Not called Spyro 4 because they wanted it to be a great entry point for ANY player, though its chocked full of Spyro Legacy content for fans
🟣This game had a "pin in it" Since Crash 4
🟣NOT a Flight simulator
🟣Gems have been confirmed
🟣Spring 2027 is a Confident Release Date
🟣Fire Projectile is hinted to being a fireball while in mid-air, and a spray in short range (Unconfirmed)
🟣No Skateboarding
🟣SPYRO COMMUNITY DAY MENTIONED!
Tbh, a lot of us are just seriously upset that criticisms towards the game are usually in the worst ways and directed through clips that are avoidable.
It's disheartening to see comp interest in this game wane and races be frustrating because folks play like nothing matters.
¿Pudo haberse no arriesgado e ir por un item? Si, pero ninguna opción le garantizaba salir bien, solo que uno es mas seguro que el otro, ESO es un Kart racer, tomar decisiones así que podrían costarte la carrera o hacerte ganar. Es algo NORMAL, no un problema del juego.
Algo que me enfada de las quejas de CrossWorlds es que siempre son cosas que te vas a encontrar en cualquier Kart racer. Esta es la naturaleza de este tipo de juegos, tomaste un riesgo y no te funciono, es todo.
El juego TIENE problemas, pero este clip no los demuestra.
Just to show you how scummy Sony is being with this news.
They anticipated their numbers would drop through people protesting/boycotting by canceling Ps Plus and pre-orders but they won't have to show their numbers to investors until the end of September.
Their next earnings call is July 31st however it only covers up to June 30th. They planned this out perfectly to drop it on July 1st for this very reason. The numbers dip early July, they have over 2 months to watch them HOPEFULLY recover as the deperate gamers crawl back and the investors see that Sony moving away from physical games didn't hurt anything.
Keep this is mind as we move forward. Sony is betting on you caving and crawling back to them in the coming weeks. Oh and so are the investors.
Sony’s stock rose more than 3% after the company announced it will stop releasing new PlayStation games on physical discs starting in January 2028.
Apparently, investors see the move as a way for Sony to increase profits, as selling games digitally eliminates the costs.
Sony said nearly 80% of full-game sales on PS4 and PS5 are already digital, up from 13% when the PS4 launched in 2013.
I don't think they will walk back on this decision even with all the backlash.
¿En Martes? ¿Entonces a partir de ahora los personajes saldrán dos días antes de su festival? Curioso, pero esta bien. Entonces tenemos a las Tortugas Ninja como lo único del mes, y el resto será el World Championship, entendido.
July Calendar Highlights
The World Championship Qualifiers are underway.
Starting July 10th, we're launching a Decal Campaign!
Later this month, Leonardo, Raphael, Donatello, and Michelangelo from the Teenage Mutant Ninja Turtles: Mutant Mayhem series are joining CrossWorlds!
Pues... Ya, ¿No? Podemos afirmar que Sony es de las peores compañías de videojuegos en la actualidad, ¿No? Mira que EA y Ubisoft están allí, pero es que Sony se ha vuelto tan anti consumidor que me sorprende que siga teniendo fans genuinamente...
Important updates:
News on physical discs for new games - https://t.co/BzZODXdWGY
News on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14
Bueno, no esta mal, digo aun siento que le falta contenido a ese modo, si tan solo nos dejaran hacer nuestras propias rutas, pero hey, si siguen agregando mas rutas entonces estará bien.
Discord has started rolling out Incode for age verification. The system requires users to submit a government-issued ID and a selfie to confirm their age.
According to Discord, Incode processes biometric data locally on the user’s device using on-device AI and does not permanently store that biometric data on its servers.
Even so, the process requires users to share sensitive personal information with a third-party company.
Via:@WumpusCentral
After 2 hours of going through the comments and quotes, i finished the list of the worst tracks in the game
1. Bikini Bottom at 103 votes
2. Blizzard Valley at 76 votes
3. Magma Planet at 47 votes
Wow people REALLY don't like Bikini Bottom
Tiene mucho que ver el hecho de que Crush 40 hace mucho que no hace canciones de Sonic, la ultima fue Green Light Ride y antes de esa fue Knight of the Wind. Entre eso y que la relacion de Johnny y SEGA no es muy buena...
Además, hay que decirlo, Kellin la ROMPIO con Frontiers.
✨Red Star Ring Raffle ✨
A new Season is upon us, so let's give away some rings!
TO ENTER:
- Follow @FrackDeals and @Sonic_Rumble
- Retweet this post!
If you'd like to support me, please consider using creator code: frackdeals
Raffle ends June 27th at 11:59pm PT! Winners will receive a code for 300 Red Star Rings. Multiple winners will be drawn.
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#SonicRumble