PROTOCOL: VOID is now available to wishlist on Steam! 🎉
If you like cyberpunk ARPGs, deep builds, loot, crafting, mapping and online co-op, you can now add it to your wishlist.
https://t.co/AUY92PV3YA
#indiedev#gamedev#ARPG#multiplayer
In PROTOCOL VOID builds aren’t limited to skills. Build around your weapon: homing missiles, explosive crits, piercing shots. Every Relic Implant transforms a skill or weapon. Will bullets support your skills or become your main damage? already over 100 relics in game!
#indiedev #gamedev #multiplayer #ARPG
Not every Contract in PROTOCOL VOID is just “kill everything”
Some missions focus on defense, hacking terminals, controlling objectives or surviving escalating enemy waves.
Different tasks, modifiers and rewards are meant to make every run require a different approach.
#indiedev #gamedev #ARPG
A player-driven market? Of course, what would a standard season be without one?
List your items, trade with other Void Contractors, and hunt for valuable drops.
Now every item can have real value. 👀
#indiedev#gamedev#multiplayer#ARPG#gamemaker
Successfully integrated PROTOCOL VOID’s multiplayer systems with @supabase! ⚡
A player-driven market is also coming to support Void Contractors, you’ll be able to list your items for sale and buy equipment from other players.
#indiedev#gamedev#multiplayer#ARPG
Working on Hacker modifiers in PROTOCOL VOID 💻
✅ First Relics with dedicated skill modifiers added
✅ More Hacker build options in progress
✅ Equipment UI received another visual upgrade
Your gear doesn’t just increase stats, it can reshape how your skills work.
#indiedev #gamedev #arpg #gamemaker
PROTOCOL VOID’s endgame loop is taking shape:
✅ Act 1 maps
✅ Infinite free Contract system
✅ Infinite map crafting
✅ Multiple Contract types
There’s always another Contract to take, another map to juice, and another run to survive. 👀
#indiedev#gamedev#arpg#GameMaker
Still tweaking the inventory tab for better visibility. Item rarity and level requirements are much clearer now, but gear comparison still feels a little hard to read.
Any ideas on how to improve it? 👀
#indiedev#gamedev#coop#GameMaker
Should disk crafting have a chance to cause Data Corruption, or should Contracts remain unbreakable?
Working on the endgame mapping system 👀
#indiedev#gamedev#coop#GameMaker
Would you choose a Prime item with powerful stats, or a Relic with a dedicated skill modifier?
Juicing up the item drops 👀👀
#indiedev#gamedev#arpg#GameMaker
Skill modifiers on gear? Got ya.
Every piece of equipment can reshape your abilities, stats and playstyle.
Your body is your build.
#indiedev#gamedev#ARPG
Multiplayer is coming to PROTOCOL VOID.
Team up with up to 4 players, combine different classes and builds, and clear the Void together.
Still a work in progress, but the core multiplayer systems are already taking shape.
#indiedev#gamedev#coop#GameMaker
Working on the class system in PROTOCOL VOID:
- Hacker: stacks Bandwidth and spends it to use skills
- Rifler: uses ammo, stacks with attack speed, while ammo generation instead of reloading enables different builds
- Tank: stacks Fortification to empower skills and gain buffs
- Mage: a classic mana based spellcaster
Example of rifler skill tree (Icons are place holders)
Been building the equipment system for my new game:
Every drop can roll its own level, rarity, affixes, tiers and values. Equip weapons and cyberware, shape your build, and upgrade your best gear from +0 to +10. Relic rarity tier, changes your skills/gameplay.
#rpg#gaming #gamedev #indiedev #pixelart #indiegames #videogames #GameMaker
Witamy z nową serią Co się dzieje u... na pierwszy ogień trafia drużyna @IgnisFive.
ESEA OPEN 10:
Chłopaki z Ignis bardzo pewnie przeszli 1 etap Regular Season kończąc z bilansem 10-4!
Playoffy:
Drużyna Ignis narazie bardzo pewnie sobie radzi w playoffach nie przegrali meczu wygrywając:
2:1 przeciwko Raiders
2:0 przeciwko GR5 HARDCASE
Już jutro zmierzą się z drużyną Trash Island o 19:30!
A mecz prawdopodobnie zobaczycie tu:
https://t.co/8FuF8EKcLk
Lucky 13:
Przebrnęli do playoffów @luckyXIII_pl jednak nie obyło się bez problemów:
Mecze grupowe:
13-11 przeciwko @QuasarCS2
2-13 przeciwko Mokasyną
13-2 przeciwko Spectrze
Zobaczymy ich w playoffach i życzymy powodzenia w lidze ESEA oraz w Lucky.