Made a little curve function editor/drawer. I really dislike Animation Curves - regular functions are much cooler, more readable, and easier to work with.
#Unity#unity3d
Feels unreal but my game has a main theme played by an actual orchestra. I've written the story about it and also published the track so you can listen to it (spoiler - sounds epic). You might want to learn more if you're an indie like me - it can be surprisingly affordable.
Steam is a great place for game developers who want to sell their games, but it could be better. For example, it could include tipping to devs, so that fans can give them a little extra when they are receiving a great service in return.
Some progress on the sketch generator - I've added some shadowing on the floor, rough outlines of what's behind the glass, and some minor improvements.
#b3d#SubstanceDesigner#indiedev#procgen
I made a small tool which generates a sketch from a 3D model. Took me just one evening and I'm quite satisfied with the results! It's made in Blender + Substance Designer.
#b3d#SubstanceDesigner#indiedev
📜 Diary Page #8: Call for Help
A personal story on misfortunes that have happened to me last month, forcing me to temporarily suspend the development. Please, consider supporting and/or sharing. 💔
https://t.co/oojK1jFGv9
#indiedev#indiegamedev#indiegame
@FreyaHolmer@DevRelCallum Can I join the gang? Been tracking (and projecting) my poverty levels since 2021. 🥰
Gives some nice insight into the stability of doing freelancing and indie gamedev at once.
CEOs were paid, on average, about 21 times as much as a typical worker in 1965
today, they’re compensated over 344 times as much - over 1000% more than they used to be
they take over 1000% more than was formerly normal and acceptable to the average worker
sit with that