Quick update on the Backpack release.
Weโre doing final testing before submitting to Epic. Targeting this weekend for release.
This is a critical piece, bringing player inventory management into the game. Weโve got some exciting plans for the release following this one, which will bring the full extraction loop into the open world.
LFG Wilders ๐ฆพ
@Freshh F2P open-world extraction shooter with a loot-heavy economy.
Set in the near future, a rogue AI named the Forum has invaded the City of Wiami. A group of rebels called the Wilders must stop them.
Quick Update:
TLDR:
- We are pushing for two major updates over the next several weeks focused on our first version of the economy.
- Given the importance of getting the economy right, we are first going to launch a test version called 'Season Zero' as a test season.
- Season Zero will not have items at risk or use real WILD to ensure the gameplay loop and economy work correctly.
- After Season Zero we will move everything onchain and the stakes will become real. Doing this test run first will give the community opportunity to provide feedback on the system before it goes officially live.
- This is not the only gameplay loop we are developing, but it is the first and main flywheel for the initial game that we believe will be sufficient to grow a solid player-base.
The Season Zero Loop:
1. Breaches. Run breaches in-game. Agents drop Shards, MILD (test database currency) and consumables into your backpack.
2. Equip / trade. Move items from your backpack to your loadout. Trade and exchange with other players on the black market.
3. ATM. Convert your MILD into usable currency.
4. Neural Station. Extract a Shard (small MILD fee) into a game item.
5. Storage. Offload game items into storage that persists across sessions for the season.
This loop will roll out over the next two releases, which were are aiming to have live by approximately June 15th.
After that, we will move things onchain, and proceed with opening the full island in two subsequent releases.
More Information:
Backpack:
Your backpack is at risk. Loot from the Breach sits in your backpack. Die or fail to extract, and you lose it all. Nothing is safe until it's in Storage. Bank it, and it's safe in across sessions.
Progression:
Season Zero introduces a simple leveling system. You progress by completing Breaches, but only successful extractions count. If you die or fail to extract, that run gives you nothing. Each level unlocks new gear and weapons as you climb.
Dailies:
Daily tasks and missions are introduced and tie directly into your progression and pay out a small sum of WILD on completion.
New Hero Locations:
Season Zero brings a wave of new hero locations to the city: the Bank, the Storage Unit, the Neural Station, WcDonaldโs, Neon, Pistons repair shop, Tavern, Bodega, PawnShop, the Black Market, the Police Station, and the Hospital.
On AI:
We are continuing to make significant progress on the AI front with AURA. Many Wilders are now using this as their daily drivers to code, create videos, images, and 3D assets, as well as their own custom agents.
In terms of Wilder World, the two major points of integration are: agent creation and 3D asset generation.
We are aiming first to roll out in-game agents that you can train and control, starting with enemy agent NPCs. In short, Wilders will be able to control and train Agents with live wallets outside of the game that will operate as the core loop, with their own zero identity (ZID) and wallet on Z Chain.
After this is live and working we will move into 3D asset generation and begin to integrate user-generated content. This will take some time, but be powerful and novel when fully up and running.
In conjunction with the strong foundation we've built we believe these AI features can take things to the next level.